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Rules guide · Creature

Runaway Steam-KinHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Guilds of Ravnica· October 5, 2018
Carte Magic Runaway Steam-Kin

Runaway Steam-Kin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Complete guide

Runaway Steam-Kin is a cornerstone of mono-red aggressive decks, acting as both a growing threat and an explosive mana engine. By rewarding you for casting red spells, this Elemental can quickly power out high-cost finishers or sustain long chains of spells.

Building the Pressure

The first ability of Runaway Steam-Kin is a triggered ability that checks the number of +1/+1 counters twice: once when you cast a red spell, and again when the ability attempts to resolve. If the Steam-Kin already has three or more counters at either of these times, it will not receive another one. This keeps the creature capped at a 4/4 size unless you decide to spend its stored energy.

Fueling the Fire

The second ability is a mana ability that requires removing three +1/+1 counters as a cost. Because this is a mana ability, it does not use the stack and cannot be responded to, allowing you to instantly generate three red mana. You can use this mana to cast more red spells, which in turn will start putting counters back onto the Steam-Kin, potentially allowing for multiple activations in a single turn.

Timing and Resolution

It is important to remember that Runaway Steam-Kin must be on the battlefield to see a red spell being cast. Casting the Steam-Kin itself will not trigger its own ability. When you do cast a red spell, the counter is placed on the Steam-Kin before that spell actually resolves. Even if your opponent counters your red spell, the Steam-Kin still gets its counter.

Strategic Implementation

To maximize value, you should aim to use the mana ability once the Steam-Kin reaches three counters, especially if you have more red spells in hand. This 'reset' allows you to continue growing the creature and generating mana in a loop. Be wary of using the mana ability if you need the creature to survive combat, as it will instantly shrink back down to a 1/1.

Interaction examples

The Mana Engine Loop

When you cast Professional Face-Breaker, it is a red spell. Runaway Steam-Kin's ability triggers and resolves before the Face-Breaker enters the battlefield, giving the Steam-Kin a +1/+1 counter. If you have already cast two other red spells, you can now remove the three counters to add three red mana, which could be used to play cards exiled by the Face-Breaker's sacrifice ability.

Colorless Limitations

When you cast Ornithopter of Paradise, Runaway Steam-Kin's ability will not trigger. This is because the Ornithopter is a colorless artifact spell. Even though the Steam-Kin is on the battlefield, it only reacts to spells that have red in their mana cost or are otherwise defined as red.

The Capped Growth

If your Runaway Steam-Kin already has three +1/+1 counters and you cast a red spell, the ability does not trigger at all. If the Steam-Kin has two counters and you cast a red spell, but in response you use another effect to add a third counter, the Steam-Kin's original trigger will check upon resolution, see that it has three counters, and fail to add a fourth.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Runaway Steam-Kin

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Reiterate
+Seething Song
+Runaway Steam-Kin
+Ruby Medallion
#1

Reiterate + Seething Song + Runaway Steam-Kin + Ruby Medallion

Infinite magecraft triggersInfinite red manaInfinite storm count
  1. 1Cast Seething Song.
  2. 2In response, cast Reiterate, targeting Seething Song and paying the buyback cost.
  3. 3After Reiterate and the copy of Seething Song resolve, cast Reiterate targeting Seething Song and paying the buyback cost.
  4. 4Remove three +1+1 counters from Runaway Steam-Kin to produce {R}{R}{R}.
  5. 5Repeat the loop from step 3, removing counters from Runaway Steam-Kin for mana every three iterations.
Grinning Ignus
+Runaway Steam-Kin
#2

Grinning Ignus + Runaway Steam-Kin

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Grinning Ignus by paying {2}{R}.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Activate Grinning Ignus by paying {R} and returning it from the battlefield to your hand, adding {C}{C}{R}.
  5. 5Repeat.
Underworld Breach
+Burning Inquiry
+Runaway Steam-Kin
#3

Underworld Breach + Burning Inquiry + Runaway Steam-Kin

Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite magecraft triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Burning Inquiry for its escape cost by paying {R} and exiling three cards from your graveyard.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Resolve Burning Inquiry, causing each player to draw three cards and discard three cards at random.
  5. 5Repeat
Squee, the Immortal
+Hazoret's Monument
+Runaway Steam-Kin
+Skirk Prospector
#4

Squee, the Immortal + Hazoret's Monument + Runaway Steam-Kin + Skirk Prospector

Infinite death triggersInfinite draw triggersInfinite creature ETBInfinite looting
  1. 1Activate Skirk Prospector by sacrificing Squee, adding {R}.
  2. 2Cast Squee from your graveyard by paying {R}{R}.
  3. 3Runaway Steam-Kin and Hazoret's Monument trigger.
  4. 4Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  5. 5Resolve the Hazoret's Monument trigger, allowing you to loot.
  6. 6Repeat two additional times.
  7. 7Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  8. 8Repeat.
Squee, the Immortal
+Hazoret's Monument
+Runaway Steam-Kin
+Phyrexian Altar
#5

Squee, the Immortal + Hazoret's Monument + Runaway Steam-Kin + Phyrexian Altar

Infinite death triggersInfinite draw triggersInfinite creature ETBInfinite looting
  1. 1Activate Phyrexian Altar by sacrificing Squee, adding {R}.
  2. 2Cast Squee from your graveyard by paying {R}{R}.
  3. 3Runaway Steam-Kin and Hazoret's Monument trigger.
  4. 4Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  5. 5Resolve the Hazoret's Monument trigger, allowing you to loot.
  6. 6Repeat two additional times.
  7. 7Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  8. 8Repeat.
Squee, the Immortal
+Skyfire Phoenix
+Runaway Steam-Kin
+Thermopod
#6

Squee, the Immortal + Skyfire Phoenix + Runaway Steam-Kin + Thermopod

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Activate Thermopod by sacrificing Squee and Skyfire Phoenix, adding {R}{R}.
  3. 3Cast Squee from your graveyard by paying {R}{R}.
  4. 4Skyfire Phoenix and Runaway Steam-Kin trigger.
  5. 5Resolve the Skyfire Phoenix trigger, returning it from your graveyard to the battlefield.
  6. 6Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  7. 7Repeat.
Squee, the Immortal
+Desecrated Tomb
+Runaway Steam-Kin
+Phyrexian Altar
#7

Squee, the Immortal + Desecrated Tomb + Runaway Steam-Kin + Phyrexian Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Phyrexian Altar by sacrificing Squee, adding {R}.
  2. 2Cast Squee from your graveyard by paying {1}{R}{R}.
  3. 3Runaway Steam-Kin and Desecrated Tomb trigger.
  4. 4Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  5. 5Resolve the Desecrated Tomb trigger, creating a 1/1 Bat creature token.
  6. 6Activate Phyrexian Altar by sacrificing Squee and the Bat token, adding {R}{R}.
  7. 7Repeat from step 2 two additional times.
  8. 8Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
Squee, the Immortal
+Skyfire Phoenix
+Runaway Steam-Kin
+Phyrexian Altar
#8

Squee, the Immortal + Skyfire Phoenix + Runaway Steam-Kin + Phyrexian Altar

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Activate Phyrexian Altar by sacrificing Squee and Skyfire Phoenix, adding {R}{R}.
  3. 3Cast Squee from your graveyard by paying {R}{R}.
  4. 4Skyfire Phoenix and Runaway Steam-Kin trigger.
  5. 5Resolve the Skyfire Phoenix trigger, returning it from your graveyard to the battlefield.
  6. 6Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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