Grinning Ignus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Return this creature to its owner's hand: Add
. Activate only as a sorcery.
How it works : Grinning Ignus
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you cast this as normal during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you cast Grinning Ignus during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Birgi, God of Storytelling // Harnfel, Horn of Bounty + Grinning Ignus
- 1Activate Grinning Ignus by paying
and returning it from the battlefield to your hand, adding
.
- 2Cast Grinning Ignus by paying
.
- 3Birgi triggers, adding
.
- 4Repeat.
Grinning Ignus + Runaway Steam-Kin
- 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding
.
- 2Cast Grinning Ignus by paying
.
- 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
- 4Activate Grinning Ignus by paying
and returning it from the battlefield to your hand, adding
.
- 5Repeat.
Treasonous Ogre + Aetherflux Reservoir + Grinning Ignus
- 1Activate Treasonous Ogre by paying three life, adding
.
- 2Activate Grinning Ignus by paying
and returning it to your hand, adding
.
- 3Cast Grinning Ignus by paying
.
- 4Aetherflux Reservoir triggers, causing you to gain 1 life for each spell you've cast this turn.
- 5Repeat.
- 6Once you have infinite life, you may activate Aetherflux Reservoir's ability infinitely to deal infinite damage to any target(s).
Marvin, Murderous Mimic + Grinning Ignus
- 1Cast Marvin by paying
.
- 2Activate Marvin using Grinning Ignus's ability by paying
and returning Marvin from the battlefield to your hand, adding
.
- 3Repeat.
The Vision and Scarlet Witch + Grinning Ignus
- 1Activate Grinning Ignus by paying
and returning it from the battlefield to your hand, adding
.
- 2Cast Grinning Ignus by paying
.
- 3The Vision and Scarlet Witch triggers, adding
and putting a +1/+1 counter on it.
- 4Repeat.
Aluren + Grinning Ignus
- 1Cast Grinning Ignus without paying its mana cost.
- 2Activate Grinning Ignus by paying
, returning it to your hand and adding
.
- 3Repeat.
Morophon, the Boundless + Grinning Ignus
- 1Activate Grinning Ignus by paying
and returning it to your hand from the battlefield, adding
.
- 2Cast Grinning Ignus by paying
due to Morophon.
- 3Repeat.
Earthcraft + Grinning Ignus
- 1Activate Earthcraft by tapping Grinning Ignus, untapping your Mountain.
- 2Tap the Mountain for
.
- 3Pay
and return Grinning Ignus to your hand, adding
.
- 4Cast Grinning Ignus.
- 5Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Grinning Ignus




















