Distinguished Conjurer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever another creature you control enters, you gain 1 life.,
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Complete guide
Distinguished Conjurer is a versatile Human Wizard that rewards you for populating the board while offering a way to reset your assets. Whether you are looking to stabilize your life total or re-trigger powerful entry effects, this card provides consistent utility. Its two abilities work in perfect harmony to keep you ahead in the game.
A Beacon of Life
The first ability of Distinguished Conjurer is a triggered ability that watches for other creatures entering the battlefield under your control. Every time a new ally joins the fight, you gain 1 life. This occurs regardless of whether the creature was cast from your hand, returned from the graveyard, or blinked by the Conjurer's own active ability. Note that it does not trigger for itself when it enters the battlefield.
Blinking Step-by-Step
When you activate the second ability for {4}{W} and tap the Conjurer, you target another creature you control. First, that creature is exiled, causing it to become a new object with no memory of its previous state. Second, any Auras attached to it are put into their owners' graveyards, and Equipment becomes unattached. Third, the card returns to the battlefield immediately under its owner's control. Finally, because a creature entered, the Conjurer's first ability will trigger, gaining you another 1 life.
Common Pitfalls
Be careful when targeting creature tokens with the Conjurer's activated ability. If a token is exiled, it ceases to exist as a state-based action and cannot return to the battlefield. Additionally, remember that any counters, such as +1/+1 counters, will be lost permanently when the creature is exiled. This ability is best used to save a creature from targeted removal or to refresh a card that has useful 'enters-the-battlefield' effects.
When to Activate
Strategic timing is key. You can use the activated ability to dodge an opponent's destruction spell or to untap a creature for blocking. Since the creature returns under its owner's control, it will also be treated as a new object, meaning it will have 'summoning sickness' unless it has haste, so plan your attacks accordingly.
Interaction examples
If your Esper Sentinel has been weakened by -1/-1 counters, you can pay {4}{W} and tap Distinguished Conjurer to exile it. The Sentinel returns to the battlefield as a fresh object with its original power, and the Conjurer's first ability triggers, gaining you 1 life.
When you cast Ornithopter of Paradise while Distinguished Conjurer is on the battlefield, you immediately gain 1 life. Later, if the Ornithopter is targeted by an opponent's spell, you can use the Conjurer to exile it and bring it back, gaining another 1 life and saving your mana source.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Distinguished Conjurer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When the card exiled by the second ability returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Distinguished Conjurer's first ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its last ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Darien, King of Kjeldor + Blasting Station + Distinguished Conjurer
- 1Activate Blasting Station by tapping it and by sacrificing any other creature you control, dealing 1 damage to yourself.
- 2Darien triggers, causing you to create a 1/1 Soldier creature token.
- 3When the Soldier enters, Blasting Station and Distinguished Conjurer trigger.
- 4Resolve the Distinguished Conjurer trigger, causing you to gain 1 life.
- 5Resolve the Blasting Station trigger, untapping it.
- 6Repeat.
Kwia Vigorbloom + Distinguished Conjurer + Emiel the Blessed
- 1Activate Emiel the Blessed by paying
, blinking Kwia.
- 2When Kwia enters, Distinguished Conjurer triggers, causing you to gain 1 life.
- 3Kwia triggers, creating a Lotus token.
- 4Activate the Lotus by tapping and sacrificing it, adding
.
- 5Repeat.
Cleric Class + Distinguished Conjurer + Scurry Oak
- 1Gain life.
- 2Cleric Class triggers, putting a +1/+1 counter on Scurry Oak.
- 3Scurry Oak triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 2 life.
- 5Repeat from step 2.
Heliod, Sun-Crowned + Distinguished Conjurer + Scurry Oak
- 1Gain life.
- 2Heliod triggers, putting a +1/+1 counter on Scurry Oak.
- 3Scurry Oak triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 1 life.
- 5Repeat from step 2.
Basking Broodscale + Cleric Class + Distinguished Conjurer
- 1Gain life.
- 2Cleric Class triggers, putting a +1/+1 counter on Basking Broodscale.
- 3Basking Broodscale triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 2 life.
- 5Repeat from step 2.
Basking Broodscale + Heliod, Sun-Crowned + Distinguished Conjurer
- 1Gain life.
- 2Heliod triggers, putting a +1/+1 counter on Basking Broodscale.
- 3Basking Broodscale triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 1 life.
- 5Repeat from step 2.
Cleric Class + Herd Baloth + Distinguished Conjurer
- 1Gain life.
- 2Cleric Class triggers, putting a +1/+1 counter on Herd Baloth.
- 3Herd Baloth triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 2 life.
- 5Repeat from step 2.
Archangel of Thune + Distinguished Conjurer + Scurry Oak
- 1Gain life.
- 2Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- 3Scurry Oak triggers, creating a creature token.
- 4When the creature token enters the battlefield, Distinguished Conjurer triggers, causing you to gain 1 life.
- 5Repeat from step 2.
Legal formats
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Meta decks with Distinguished Conjurer
No archived Top 8 deck with this card yet.



Esper Sentinel
Ornithopter of Paradise








