Done for the Day is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may getor create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
Complete guide
Looking to clock out and collect your hard-earned rewards? Done for the Day is a flavor-filled enchantment that rewards you for managing a diverse workforce of Unfinity creatures. Whether you need mana, tickets, or customization through stickers, this card ensures your team's hard work pays off at the end of every turn.
Clocking In: The Trigger Condition
Done for the Day features an 'intervening if' clause. This means the ability checks your board state twice: once at the very beginning of your end step to see if it even triggers, and again when it tries to resolve. You must control at least one Employee, Performer, or Robot at the start of the end step, or the ability won't even go on the stack. If your only creature of those types is destroyed in response to the trigger, you won't get any benefits.
Step-by-Step Resolution
When the ability resolves, you first check if you still control an Employee, Performer, or Robot. If you do, you choose between getting one ticket counter {TK} or creating a Treasure token. After making that choice, the game checks if you control all three types simultaneously. If you do, you get the bonus effect: you may put a sticker on a nonland permanent you own. Remember, stickers can only be placed on permanents you own, even if you don't currently control them.
Maximizing Your Workforce
To get the most out of Done for the Day, aim for the 'triple threat.' While getting a Treasure or a ticket is a nice baseline, the ability to place a sticker every turn is a powerful engine for building a massive threat. Because stickers persist across zones in games where they are legal, this card provides permanent upgrades that can survive being bounced or flickering.
Interaction examples
If you control a single Robot creature at the beginning of your end step, Done for the Day triggers. Upon resolution, you choose to create a Treasure token. You can then sacrifice this Treasure later to pay for spells or abilities, providing a consistent source of ramp as long as you keep your staff employed.
With Ticket Bucket-Bot (a Robot) on the field, Done for the Day triggers. You choose to get a ticket counter {TK}. These tickets are tracked using your Ticket Bucket-Bot or a similar tracker. If you later manage to assemble an Employee and a Performer alongside your Robot, Done for the Day allows you to spend those accumulated tickets to place ability or power/toughness stickers.
Done for the Day only cares about creature types (Employee, Performer, Robot). While Garruk's Uprising and Sylvan Library provide powerful card draw and trample, they do not satisfy the requirements of Done for the Day on their own. You must ensure your deck includes the specific creature types required to trigger your end-step rewards.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Done for the Day
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Done for the Day’s ability will trigger only if you control at least one of the three as your end step begins. If you don’t, the ability won’t trigger at all. If you do, the ability will check again as it tries to resolve. If you control none of the three at that time, the ability won’t resolve and you’ll get nothing. If you still control at least one, you’ll get the ticket or the Treasure (if you want). Then if you control all three, you’ll also have the chance to place a sticker.
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Meta decks with Done for the Day
No archived Top 8 deck with this card yet.



Done for the Day
Treasure
Ticket Bucket-Bot
Garruk's Uprising
Sylvan Library