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Rules guide · Sorcery

DoublecastHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Jumpstart· July 17, 2020
Carte Magic Doublecast

Doublecast is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

How it works : Doublecast

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast one Doublecast after another, you’ll copy the second Doublecast. Each resolves, creating two delayed triggered abilities. The next spell you cast after that will be copied twice. If that spell is also a Doublecast, the following spell will be copied three times, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Doublecast’s ability will copy any instant or sorcery spell, not just one with targets.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A copy is created even if the spell that caused Doublecast’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The copy that Doublecast’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Errant, Street Artist
+Reality Spasm
+Doublecast
#1

Errant, Street Artist + Reality Spasm + Doublecast

Infinite untap of permanents you controlInfinite magecraft triggersInfinite mana permanents you control can produce
  1. 1Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode.
  2. 2Holding priority, cast Doublecast by paying its mana cost, copying Reality Spasm, targeting at least three permanents.
  3. 3Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}.
  4. 4Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
  5. 5Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
  6. 6Repeat from step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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