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Rules guide · Enchantment

Double VisionHow it works & interactions with other cards

By the ManaCount desk· 5 min read· New Capenna Commander· April 29, 2022
Carte Magic Double Vision

Double Vision is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Complete guide

Double Vision is a powerful enchantment that lets you see double by duplicating your spells. It rewards careful planning by automatically copying the first instant or sorcery you cast during each turn, including your opponents' turns. This guide will help you maximize your magical output while avoiding common timing pitfalls.

Doubling Down on Magic

Double Vision triggers whenever you cast your first instant or sorcery spell each turn. It doesn't matter if that spell has targets or not; the ability will create a copy on the stack that resolves before the original spell. You can choose new targets for this copy, allowing you to spread damage or utility across multiple threats.

The Step-by-Step Resolution

When you cast your first instant or sorcery, Double Vision's ability is placed on the stack above it. Even if your opponent counters the original spell in response, the ability still resolves and creates a copy based on the spell's last known information. The copy inherits all choices made during casting, such as the value of X or chosen modes, but the copy itself is never 'cast,' so it won't trigger other 'whenever you cast' abilities.

Common Timing Mistakes

The most important rule to remember is that Double Vision tracks the entire turn. If you cast a spell before Double Vision enters the battlefield, its ability will not trigger for any subsequent spells you cast that turn. Additionally, because it triggers on your 'first' spell, you cannot choose to save the copy for a bigger spell later in the same turn; it must be the very first one that qualifies.

When to Play Double Vision

This enchantment shines in decks that want to maximize value from high-impact spells. Since it can trigger once every turn, you can benefit from it on your turn with a sorcery and again on an opponent's turn with an instant. It is particularly effective with spells that create creature tokens, as these interact beautifully with enter-the-battlefield triggers.

Interaction examples

Creating an Army

With Double Vision and Purphoros, God of the Forge on the battlefield, casting a spell like Dragon Fodder as your first spell will result in two copies of the spell. Each spell creates two tokens for a total of four Goblins. Purphoros will then trigger four times, dealing a total of 8 damage to each opponent.

Maximum Impact

If you have Warstorm Surge and Double Vision in play and cast a spell that creates a 5/5 creature token, Double Vision creates a copy of that spell. You end up with two 5/5 tokens entering the battlefield. Warstorm Surge triggers for each, allowing you to deal 5 damage twice to any target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Double Vision

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast an instant or sorcery spell before Double Vision enters the battlefield during the same turn, its ability can't trigger that turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Double Vision's ability will copy any instant or sorcery spell, not just one with targets.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A copy is created even if the spell that caused Double Vision's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the spell that's copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can't choose different ones.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The copy that Double Vision's ability creates is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Double Vision
+Venser, Shaper Savant
+Naban, Dean of Iteration
+Nexus of Fate
#1

Double Vision + Venser, Shaper Savant + Naban, Dean of Iteration + Nexus of Fate

Infinite turnsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}.
  2. 2Double Vision triggers, creating a copy of Nexus of Fate.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4Venser enters the battlefield, returning itself and original Nexus of Fate to your hand.
  5. 5Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
  6. 6Move to your extra turn.
  7. 7Repeat.
Double Vision
+Venser, Shaper Savant
+Naban, Dean of Iteration
+Walk the Aeons
#2

Double Vision + Venser, Shaper Savant + Naban, Dean of Iteration + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}.
  2. 2Double Vision triggers, copying Walk the Aeons.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Walk the Aeons to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Double Vision
+Venser, Shaper Savant
+Naban, Dean of Iteration
+Time Warp
#3

Double Vision + Venser, Shaper Savant + Naban, Dean of Iteration + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}.
  2. 2Double Vision triggers, copying Time Warp.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Time Warp, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Double Vision
+Venser, Shaper Savant
+Panharmonicon
+Nexus of Fate
#4

Double Vision + Venser, Shaper Savant + Panharmonicon + Nexus of Fate

Infinite turnsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}.
  2. 2Double Vision triggers, creating a copy of Nexus of Fate.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4Venser enters the battlefield, returning itself and original Nexus of Fate to your hand.
  5. 5Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
  6. 6Move to your extra turn.
  7. 7Repeat.
Double Vision
+Venser, Shaper Savant
+Virtue of Knowledge // Vantress Visions
+Capture of Jingzhou
#5

Double Vision + Venser, Shaper Savant + Virtue of Knowledge // Vantress Visions + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}.
  2. 2Double Vision triggers, copying Capture of Jingzhou.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Capture of Jingzhou to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Capture of Jingzhou, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Double Vision
+Venser, Shaper Savant
+Yarok, the Desecrated
+Temporal Manipulation
#6

Double Vision + Venser, Shaper Savant + Yarok, the Desecrated + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}.
  2. 2Double Vision triggers, copying Temporal Manipulation.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Temporal Manipulation to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Double Vision
+Venser, Shaper Savant
+Naban, Dean of Iteration
+Temporal Manipulation
#7

Double Vision + Venser, Shaper Savant + Naban, Dean of Iteration + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}.
  2. 2Double Vision triggers, copying Temporal Manipulation.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Temporal Manipulation to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Double Vision
+Venser, Shaper Savant
+Panharmonicon
+Capture of Jingzhou
#8

Double Vision + Venser, Shaper Savant + Panharmonicon + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}.
  2. 2Double Vision triggers, copying Capture of Jingzhou.
  3. 3Holding priority, cast Venser by paying {2}{U}{U}.
  4. 4When Venser enters the battlefield, it triggers twice, returning itself and the original Capture of Jingzhou to your hand from the battlefield and stack respectively.
  5. 5Resolve the copy of Capture of Jingzhou, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Official source