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Rules guide · Legendary Creature

Yarok, the DesecratedHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Lorwyn Eclipsed Commander· January 23, 2026
Carte Magic Yarok, the Desecrated

Yarok, the Desecrated is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

How it works : Yarok, the Desecrated

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Yarok affects a permanent's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters the battlefield. Such triggered abilities start with "when" or "whenever."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Yarok's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a permanent entering the battlefield at the same time as Yarok (including Yarok itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are also unaffected.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you somehow control two Yaroks, a permanent entering the battlefield causes abilities to trigger three times, not four. A third Yarok causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Replacement effects are unaffected by Yarok's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You don't need to control the permanent entering the battlefield, only the permanent that has the triggered ability.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Peregrine Drake
+Yarok, the Desecrated
+Venser, Shaper Savant
#1

Peregrine Drake + Yarok, the Desecrated + Venser, Shaper Savant

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm count
  1. 1Activate up to five lands by tapping them, adding at least {3}{U}{U}.
  2. 2Cast Peregrine Drake by paying {4}{U}.
  3. 3When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
  4. 4Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}.
  5. 5Resolve the second Peregrine Drake trigger, untapping five lands.
  6. 6Cast Venser by paying {2}{U}{U}.
  7. 7When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
  8. 8Repeat.
Yarok, the Desecrated
+Cloud of Faeries
+Eternal Witness
+Ghostly Flicker
#2

Yarok, the Desecrated + Cloud of Faeries + Eternal Witness + Ghostly Flicker

Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Activate up to two lands by tapping them, adding at least {1}{U}.
  2. 2Cast Ghostly Flicker by paying {2}{U}, blinking Eternal Witness and Cloud of Faeries.
  3. 3When Eternal Witness and Cloud of Faeries enter the battlefield, their abilities trigger twice each.
  4. 4Resolve the first Eternal Witness trigger, returning Ghostly Flicker from your graveyard to your hand.
  5. 5Resolve the second Eternal Witness trigger, returning any other instant or sorcery card from your graveyard to your hand.
  6. 6Resolve the first Cloud of Faeries trigger, untapping up to two lands.
  7. 7Activate up to two lands by tapping them, adding at least {1}{U}.
  8. 8Resolve the second Cloud of Faeries trigger, untapping up to two lands.
Peregrine Drake
+Shrieking Drake
+Yarok, the Desecrated
#3

Peregrine Drake + Shrieking Drake + Yarok, the Desecrated

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produce
  1. 1Cast Peregrine Drake by paying {4}{U}.
  2. 2When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
  3. 3Resolve one Peregrine Drake trigger, untapping five lands.
  4. 4Activate those lands by tapping them to add at least {2}{U}.
  5. 5Resolve the remaining Peregrine Drake trigger, untapping five lands.
  6. 6Activate those lands by tapping them to add at least {2}{U}.
  7. 7Cast Shrieking Drake by paying {U}.
  8. 8When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
Yarok, the Desecrated
+Palinchron
#4

Yarok, the Desecrated + Palinchron

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm count
  1. 1Activate six lands by tapping them, adding at least {4}{U}{U}.
  2. 2Cast Palinchron by paying {5}{U}{U}.
  3. 3When Palinchron enters the battlefield, it triggers twice.
  4. 4Resolve the first trigger, untapping up to seven lands you control.
  5. 5Activate six lands by tapping them, adding at least {4}{U}{U}.
  6. 6Resolve the second Palinchron trigger, untapping up to seven lands you control.
  7. 7Activate Palinchron by paying {2}{U}{U}, returning it to your hand from the battlefield.
  8. 8Repeat.
Cloud of Faeries
+Shrieking Drake
+Yarok, the Desecrated
#5

Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite mana lands you control can produce
  1. 1Activate up to two lands by tapping them, adding at least {1}{U}.
  2. 2Cast Cloud of Faeries by paying {1}{U}.
  3. 3When Cloud of Faeries enters the battlefield, it triggers twice.
  4. 4Resolve the first trigger, untapping up to two lands.
  5. 5Holding priority, activate up to two lands by tapping them, adding at least {1}{U}.
  6. 6Resolve the second Cloud of Faeries trigger, untapping up to two lands.
  7. 7Cast Shrieking Drake by paying {U}.
  8. 8When Shrieking Drake enters the battlefield, it triggers twice, returning it and Cloud of Faeries from the battlefield to your hand.
Peregrine Drake
+Man-o'-War
+Yarok, the Desecrated
#6

Peregrine Drake + Man-o'-War + Yarok, the Desecrated

Infinite blue manaInfinite untap of lands you controlInfinite creature ETBInfinite creature LTB
  1. 1Cast Peregrine Drake by paying {4}{U}.
  2. 2When Peregrine Drake enters the battlefield, it triggers itself twice due to Yarok.
  3. 3Resolve one Peregrine Drake trigger, untapping five lands.
  4. 4Activate those lands by tapping them to add at least {3}{U}.
  5. 5Resolve the remaining Peregrine Drake trigger, untapping five lands.
  6. 6Activate those lands by tapping them to add at least {3}{U}.
  7. 7Cast Man-o'-War by paying {2}{U}.
  8. 8When Man-o'-War enters the battlefield, it triggers itself twice due to Yarokg, returning itself and Peregrine Drake from the battlefield to your hand.
Yarok, the Desecrated
+Cloud of Faeries
+Archaeomancer
+Ghostly Flicker
#7

Yarok, the Desecrated + Cloud of Faeries + Archaeomancer + Ghostly Flicker

Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Activate up to two lands by tapping them, adding at least {1}{U}.
  2. 2Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Cloud of Faeries.
  3. 3When Archaeomancer and Cloud of Faeries enter the battlefield, their abilities trigger twice each.
  4. 4Resolve the first Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
  5. 5Resolve the second Archaeomancer trigger, returning any other instant or sorcery card from your graveyard to your hand.
  6. 6Resolve the first Cloud of Faeries trigger, untapping up to two lands.
  7. 7Activate up to two lands by tapping them, adding at least {1}{U}.
  8. 8Resolve the second Cloud of Faeries trigger, untapping up to two lands.
Yarok, the Desecrated
+Dryad Arbor
+Deadeye Navigator
+Lotus Cobra
#8

Yarok, the Desecrated + Dryad Arbor + Deadeye Navigator + Lotus Cobra

Infinite creature ETBInfinite landfall triggersInfinite creature LTB
  1. 1Activate Dryad Arbor by paying {1}{U}, blinking it.
  2. 2Dryad Arbor enters the battlefield, triggering Deadeye Navigator's soulbond ability and Lotus Cobra twice.
  3. 3Resolve both Lotus Cobra triggers, adding {1}{U}.
  4. 4Resolve both Deadeye Navigator triggers, repairing it and Dryad Arbor.
  5. 5Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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