Man-o'-War is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
When this creature enters, return target creature to its owner's hand.
How it works : Man-o'-War
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If there are no other creatures on the battlefield when Man-o'-War enters the battlefield, its ability must target itself.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Peregrine Drake + Man-o'-War + Panharmonicon
Infinite blue manaInfinite untap of lands you controlInfinite creature ETBInfinite creature LTB
- 1Cast Peregrine Drake by paying
.
- 2When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
- 3Resolve one Peregrine Drake trigger, untapping five lands.
- 4Activate those lands by tapping them to add at least
.
- 5Resolve the remaining Peregrine Drake trigger, untapping five lands.
- 6Activate those lands by tapping them to add at least
.
- 7Cast Man-o'-War by paying
.
- 8When Man-o'-War enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
#2
Peregrine Drake + Man-o'-War + Yarok, the Desecrated
Infinite blue manaInfinite untap of lands you controlInfinite creature ETBInfinite creature LTB
- 1Cast Peregrine Drake by paying
.
- 2When Peregrine Drake enters the battlefield, it triggers itself twice due to Yarok.
- 3Resolve one Peregrine Drake trigger, untapping five lands.
- 4Activate those lands by tapping them to add at least
.
- 5Resolve the remaining Peregrine Drake trigger, untapping five lands.
- 6Activate those lands by tapping them to add at least
.
- 7Cast Man-o'-War by paying
.
- 8When Man-o'-War enters the battlefield, it triggers itself twice due to Yarokg, returning itself and Peregrine Drake from the battlefield to your hand.
#3
Intruder Alarm + Man-o'-War
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Cast Man-o'-War by paying
.
- 3Man-o'-War enters the battlefield, triggering Intruder Alarm and Man-o'-War.
- 4Resolve the Intruder Alarm's trigger, untapping all creatures you control.
- 5Resolve the Man-o'-War's trigger, returning it to your hand.
- 6Repeat.
#4
Aluren + Man-o'-War
Infinite creature ETBInfinite creature LTBInfinite storm count
- 1Cast Man-o'-War without paying its mana cost due to Aluren.
- 2When Man-o'-War enters, it triggers, returning itself from the battlefield to your hand.
- 3Repeat.
#5
Volo, Guide to Monsters + Food Chain + Man-o'-War
Infinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
- 1Cast Man-o'-War by paying
.
- 2Volo triggers, creating a copy of the Man-o'-War spell.
- 3The Man-o'-War copy enters, triggering itself.
- 4Holding priority, activate Food Chain by exiling the Man-o'-War token, adding
that can only be spent on creature spells.
- 5Man-o'-War enters the battlefield, returning itself to your hand.
- 6Repeat.
#6
Aluren + Molten Echoes + Man-o'-War
Infinite creature tokens with hasteInfinite creature ETBInfinite creature LTBInfinite storm count
- 1Cast Man-o'-War without paying its mana cost.
- 2Man-o'-War enters the battlefield, targeting itself.
- 3Molten Echoes triggers, creating a token copy of Man-o'-War.
- 4Token copy of Man-o'-War enters the battlefield, returning original Man-o'-War to hand.
- 5Resolve the original Man-o'-War triggers, fails to resolve due to having no legal targets.
- 6Repeat.
#7
Dream Halls + Containment Construct + Petals of Insight + Man-o'-War
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite self-discard triggers
- 1Cast Petals of Insight by discarding Man-o'-War.
- 2Containment Construct triggers, exiling Man-o'-War and allowing you to cast it from exile this turn.
- 3Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand.
- 4Cast Man-o'-War from exile by discarding Petals of Insight.
- 5Containment Construct triggers, exiling Petals of Insight and allowing you to cast it from exile this turn.
- 6Man-o'-War enters the battlefield, returning itself from the battlefield to your hand.
- 7Cast Petals of Insight from exile by discarding Man-o'-War.
- 8Repeat from step 2.
#8
Zacama, Primal Calamity + Man-o'-War + Starfield Vocalist
Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
- 1Activate all mana-producing lands you control by tapping them.
- 2Cast Zacama either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 3When Zacama enters, its ability triggers twice through Starfield Vocalist.
- 4Resolve the first Zacama trigger, untapping all lands you control.
- 5Activate all mana-producing lands you control by tapping them.
- 6Resolve the second Zacama trigger, untapping all lands you control.
- 7Cast Man-o'-War by paying its mana cost.
- 8When Man-o'-War enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
03
Legal formats
historictimelessgladiatormodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpremodernpredhtlr
Commentaires
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Meta decks with Man-o'-War
No archived Top 8 deck with this card yet.

















