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Rules guide · Instant

Draconic RoarHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Jumpstart· July 17, 2020
Carte Magic Draconic Roar

Draconic Roar is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

Complete guide

Draconic Roar is a versatile burn spell that rewards players for embracing their inner dragon master. By either showing a Dragon from your hand or having one on the battlefield, you can turn a simple creature removal spell into a painful blow to your opponent's life total.

What It Does

At its base, Draconic Roar is a two-mana instant that deals 3 damage to a creature. However, it features a conditional 'kicker' style bonus: if you reveal a Dragon card from your hand while casting it, or if you already control a Dragon on the battlefield at the moment you finish casting it, the spell also deals 3 damage to that creature's controller.

How It Resolves Step by Step

First, as you cast the spell, you choose whether to reveal a Dragon card from your hand. Next, the game checks if you revealed a card or if you control a Dragon; if either is true, the spell is 'flagged' to deal extra damage. Upon resolution, Draconic Roar deals 3 damage to the targeted creature. If the flag was set, it immediately deals 3 damage to that creature's controller. Note that if the creature is no longer a legal target when the spell tries to resolve, the entire spell fails and no damage is dealt to anyone.

Common Mistakes

A frequent error is assuming the extra damage happens even if the creature is removed in response. Because Draconic Roar only targets the creature, the player is not a target; if the creature leaves the battlefield before resolution, the spell fizzles. Additionally, if you copy this spell, the copy only gets the bonus if a card was revealed for the original, as a copy is not 'cast' and cannot check if you control a Dragon at the time of casting.

When to Play It

This spell is best utilized in dedicated Dragon tribal decks where the bonus damage is almost guaranteed. It is particularly effective against aggressive decks where you need to remove a blocker while simultaneously applying pressure to the opponent's life total to close out the game.

Interaction examples

The Vanishing Target

You cast Draconic Roar targeting an opponent's creature while controlling a Dragon. In response, your opponent casts Chaos Warp on their own creature. The creature is shuffled into the library. When Draconic Roar tries to resolve, its only target is gone. The spell is removed from the stack with no effect, and the opponent takes zero damage.

Redirecting the Roar

You cast Draconic Roar (with the Dragon bonus active) targeting your opponent's 3/3 creature. Your opponent responds with Deflecting Swat, changing the target to one of your own 2/2 creatures. When Draconic Roar resolves, it deals 3 damage to your 2/2 creature and 3 damage to you, because you are the controller of the new target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Draconic Roar

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Draconic Roar targets only the creature, not its controller. If that creature becomes an illegal target before Draconic Roar resolves, the spell doesn’t resolve and none of its effects will occur. No damage is dealt.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If one of these spells is copied, the controller of the copy will get the “Dragon bonus” only if a Dragon card was revealed as an additional cost. The copy wasn’t cast, so whether you controlled a Dragon won’t matter.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You can’t reveal more than one Dragon card to multiply the bonus. There is also no additional benefit for both revealing a Dragon card as an additional cost and controlling a Dragon as you cast the spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you don’t reveal a Dragon card from your hand, you must control a Dragon as you are finished casting the spell to get the bonus. For example, if you lose control of your only Dragon while casting the spell (because, for example, you sacrificed it to activate a mana ability), you won’t get the bonus.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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