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Dracosaur AuxiliaryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Aetherdrift· February 14, 2025
Carte Magic Dracosaur Auxiliary

Dracosaur Auxiliary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying, haste Whenever this creature attacks while saddled, it deals 2 damage to any target. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Complete guide

Dracosaur Auxiliary is a fearsome Dinosaur Dragon Mount that brings immediate pressure to the battlefield with flying and haste. While it is formidable on its own, it truly shines when paired with a crew, triggering powerful area-of-effect damage when saddled. This card is an excellent top-end threat for aggressive decks looking to close out games quickly.

What it Does

Dracosaur Auxiliary is a 6-mana creature with 5/5 stats, flying, and haste. Its primary unique mechanic is Saddle 3, which allows you to tap other creatures to empower it. If you attack with Dracosaur Auxiliary while it is saddled, it deals 2 damage to any target, which can be a player, a planeswalker, or a creature.

How it Resolves Step by Step

To use the saddle ability, you must act during your main phase while the stack is empty. First, you announce you are activating the Saddle 3 ability and tap untapped creatures you control with a combined power of 3 or more. Once the ability resolves, Dracosaur Auxiliary is considered 'saddled' until the end of the turn. When you subsequently declare it as an attacker, its triggered ability goes on the stack, allowing you to choose a target for the 2 damage.

Common Mistakes

A common error is trying to saddle Dracosaur Auxiliary after you have already declared it as an attacker; the creature must be saddled *before* the declare attackers step for the 2-damage trigger to fire. Additionally, remember that being 'saddled' is a status, not an ability. If a creature like Goldspan Dragon were to copy Dracosaur Auxiliary after the saddle ability resolved, the copy would not be saddled.

When to Play It

Because it has haste, Dracosaur Auxiliary is best played when you have creatures ready to tap for its saddle cost immediately. This allows you to deal 5 combat damage and 2 target damage the very turn it enters the battlefield, potentially removing a blocker or finishing off a weakened opponent.

Interaction examples

Generating Mana and Damage

With Goldspan Dragon on the battlefield, you cast Dracosaur Auxiliary. During your main phase, you tap Goldspan Dragon (which has 4 power) to pay for the Saddle 3 cost of Dracosaur Auxiliary. You then attack with both. Goldspan Dragon triggers to create a Treasure, and Dracosaur Auxiliary triggers because it was saddled at the moment it was declared as an attacker, dealing 2 damage to any target.

Double Attack Triggers

You control Etali, Primal Storm. You cast Dracosaur Auxiliary and use its haste to attack immediately. Before moving to combat, you tap Etali (6 power) to saddle the Dracosaur. Upon attacking, both creatures' abilities trigger: Etali allows you to cast cards from libraries, and Dracosaur Auxiliary deals 2 damage to a target of your choice.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dracosaur Auxiliary

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Creatures with saddle can attack or block as normal even if they aren’t saddled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You may activate a permanent’s saddle ability even if that permanent is already saddled.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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