Echoing Assault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Complete guide
Echoing Assault is a powerful red enchantment that doubles your offensive pressure by creating temporary copies of your best attackers. Not only does it provide board presence, but it also ensures your tokens are difficult to block by granting them menace. This card is a must-have for aggressive strategies that rely on powerful enters-the-battlefield effects.
Token Multiplication and Menace
Echoing Assault has two distinct roles. First, it grants all creature tokens you control the menace keyword, meaning they cannot be blocked except by two or more creatures. Second, whenever you declare an attack against a player, you choose a nontoken creature attacking that specific player and create a 1/1 copy of it. This copy enters the battlefield already tapped and attacking that same player.
The Resolution Process
The ability triggers during the Declare Attackers step. You must target a nontoken creature that is currently attacking the player you just declared an attack against. If you attack three different players, the ability triggers three separate times, allowing you to target a creature for each player. The resulting token is a copy of the printed card (or whatever the creature is currently copying), but its base power and toughness are 1/1 regardless of the original's size. Finally, a delayed triggered ability is created to sacrifice the token at the beginning of the next end step.
Common Pitfalls
A common mistake is assuming the token triggers 'whenever this creature attacks' abilities. Because the token enters the battlefield already 'attacking,' it was never declared as an attacker, so those specific triggers will not fire. Additionally, the token is sacrificed at the start of the end step, so you cannot keep it long-term unless you have a way to end the turn or stifle the sacrifice trigger. Remember that the token only copies the base card; it does not copy counters, Auras, or Equipment attached to the original creature.
When to Play It
Play Echoing Assault in decks featuring creatures with powerful 'Enters' abilities. Since the token is a 1/1, you aren't usually looking for raw combat stats, but rather the utility of the creature's effects. It is also excellent in 'go-wide' decks where the menace keyword makes it mathematically impossible for your opponent to block every threat effectively.
Interaction examples
When Echoing Assault creates a 1/1 token copy of an attacking creature, Warstorm Surge will trigger. Even though the token is a 1/1, it still deals 1 damage to any target when it enters. If you have multiple tokens entering from multiple attacks, this chip damage adds up quickly alongside your combat damage.
If you attack a player while Echoing Assault and Purphoros, God of the Forge are on the battlefield, the new 1/1 token triggers Purphoros's ability. Purphoros will deal 2 damage to each opponent. Because the token also has menace thanks to Echoing Assault, it becomes a multi-layered threat: direct damage upon entry and a difficult-to-block attacker.
When you attack with a nontoken creature, Echoing Assault puts a Copy token onto the battlefield. This Copy token is a 1/1 version of your creature. Because it is a token, it immediately gains menace from Echoing Assault's static ability, making it much harder for your opponent to stop its 1 point of damage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Echoing Assault
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you attack multiple players in the same declare attackers step, Echoing Assault's last ability triggers once for each player you attacked.
No other card is named in this ruling.
- #2· Wizards of the Coast
The token copies exactly what was printed on the original creature and nothing else, except it's a 1/1 (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
Card named in this ruling
- #3· Wizards of the Coast
In the case where the target creature is copying something else when Echoing Assault's second ability resolves, then the token enters as whatever that creature copied, except it's a 1/1.
Card named in this ruling
- #4· Wizards of the Coast
Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #5· Wizards of the Coast
Although the token enters attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
No other card is named in this ruling.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Echoing Assault
No archived Top 8 deck with this card yet.



Echoing Assault
Warstorm Surge
Purphoros, God of the Forge
Copy