← MTG Rules

Rules guide · Creature

Elvish WarmasterHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Kaldheim· February 5, 2021
Carte Magic Elvish Warmaster

Elvish Warmaster is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Complete guide

Elvish Warmaster is a cornerstone for Elf tribal decks, offering both consistent board presence and a powerful finishing blow. This low-cost Elf Warrior rewards you for expanding your army while providing a massive buff when you have mana to spare. Understanding the timing of its triggered ability is key to maximizing your green-mana efficiency.

Recruiting the Ranks

The first ability of Elvish Warmaster is a triggered ability that watches for other Elves entering the battlefield under your control. It is important to note the restriction: this ability triggers only once each turn. Even if multiple Elves enter at the same time, or if you play several Elves sequentially, you will only receive a single 1/1 green Elf Warrior creature token for that entire turn.

Resolving the Army's Charge

When a qualifying Elf enters, the triggered ability goes on the stack. Once it resolves, you create a 1/1 Elf Warrior token. Later, you may activate the second ability for seven mana. This activated ability checks which creatures you control that are Elves at the moment it resolves. Those specific creatures receive +2/+2 and deathtouch until the end of the turn. This bonus is 'locked in' once the ability resolves; new Elves entering later will not benefit from the buff.

Common Mistakes to Avoid

A frequent error is trying to trigger the token generation twice by using different Elves on the same turn. If the ability has already triggered once, it cannot trigger again until the next turn begins, even if the first trigger was countered or removed from the stack. Additionally, remember that the deathtouch and power boost do not apply to non-Elf creatures you control, such as Birds of Paradise, unless their creature type is changed.

When to Activate the Finisher

Since the activated ability costs a significant seven mana, you should typically wait until you have a wide board of Elves and enough mana to push through lethal damage. Because it grants deathtouch, even your smallest tokens become lethal threats that your opponent will be hesitant to block. Always prioritize activating this during your declare attackers step or main phase to ensure your attacking force is bolstered.

Interaction examples

Building the Foundation

With Elvish Warmaster already on the battlefield, you cast Llanowar Elves. When Llanowar Elves enters the battlefield, Elvish Warmaster's ability triggers. When that trigger resolves, you create a 1/1 green Elf Warrior creature token. If you were to play another Elf during this same turn, no additional token would be created.

The Overwhelming Overrun

You control Elvish Warmaster and two Elf Warrior tokens. You also have a Birds of Paradise for mana. You pay seven mana to activate Elvish Warmaster's second ability. Upon resolution, Elvish Warmaster and the two Elf Warrior tokens each get +2/+2 and gain deathtouch. Birds of Paradise, not being an Elf, receives no bonus.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Elvish Warmaster

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    It doesn't matter how many Elves enter the battlefield under your control. The ability creates only one Elf Warrior creature token.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Once the triggered ability has triggered once during a turn, it can't trigger again, even if the triggered ability is still on the stack, has been countered, or has otherwise left the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The activated ability affects only Elves you control as the ability resolves. Elves you begin to control later in the turn won't get the bonuses. Creatures you control that become Elves later in the turn won't get the bonuses, and Elves you control that got the bonuses that stop being Elves later in the turn won't lose them.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Elvish Warmaster

No archived Top 8 deck with this card yet.

Explore the meta
Official source