Ember Island Production is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Complete guide
Ember Island Production is a versatile blue sorcery that allows you to stage a theatrical performance of the battlefield. Whether you want to empower your own forces or mock your opponent's, this spell creates unique tokens that break the legend rule while gaining new creature types. It is a perfect tool for duplicating powerful effects while adding flavor to your board state.
Staging the Copy
When you cast Ember Island Production, you must choose one of two modes. The first mode targets a creature you control to create a non-legendary 4/4 Hero copy. The second mode targets an opponent's creature to create a non-legendary 2/2 Coward copy. Because the resulting tokens are explicitly 'not legendary,' you can safely copy your own legendary commanders without having to sacrifice either the original or the token due to the legend rule.
What Gets Copied?
The token copies the 'base' characteristics of the target creature. This includes name, mana cost, color, card types, and abilities. It does not copy temporary effects, counters, Auras, or Equipment. If you copy a creature that is already copying something else, your token will enter as a copy of whatever that creature is currently mimicking. If the target has an 'enters' ability, that ability will trigger when your new token arrives on the battlefield.
Strategic Considerations
Common mistakes involve forgetting that the token's power and toughness are set to specific values (4/4 for your creatures, 2/2 for opponents') rather than the original creature's printed stats. Additionally, because the spell targets, it can be countered if the target creature leaves the battlefield or gains Hexproof in response. Note that if the copied creature has {X} in its mana cost, X is always treated as 0 for the token.
Interaction examples
If you control several different creatures and use Ember Island Production to copy one of them, the new token (represented by a Copy token) becomes a Hero in addition to its other types. You can then cast Distant Melody and choose 'Hero' as the creature type to draw cards for each Hero you control, including the one you just produced.
If you use Ember Island Production to copy an opponent's creature, your new token becomes a Coward. You can then cast Raise the Palisade and choose 'Coward.' This will return all creatures that are not Cowards to their owners' hands, potentially clearing the board while leaving your token copy behind as the lone survivor of the play.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ember Island Production
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below), with the listed exceptions. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
Card named in this ruling
- #2· Wizards of the Coast
If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
No other card is named in this ruling.
- #3· Wizards of the Coast
Any enters abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the targetted creature will also work.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied creature has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is copying something else (for example, if the copied creature is an Evil Twin), then the token enters as whatever that creature copied, with the listed exceptions.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Dualcaster Mage + Ember Island Production
- 1Cast Ember Island Production by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Dualcaster Mage by paying
.
- 3When Dualcaster Mage enters the battlefield, it triggers, copying Ember Island Production, targeting Dualcaster Mage.
- 4Resolve the copy of Ember Island Production, creating a token copy of Dualcaster Mage.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Ember Island Production
- 1Cast Ember Island Production by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 3When Naru Meha enters the battlefield, it triggers, copying Ember Island Production, targeting Naru Meha.
- 4Resolve the copy of Ember Island Production, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Krark, the Thumbless + Irenicus's Vile Duplication + Ember Island Production
- 1Cast Irenicus's Vile Duplication by paying its mana cost, targeting Krark.
- 2When you cast that spell, Krark and any additional copies of Krark trigger.
- 3Resolve all Krark triggers, copying that spell for each flip you won, and returning the original to your hand as long as you lost at least one flip.
- 4If you won every flip, resolve the card itself, creating one more Krark token and putting the card into your graveyard.
- 5If you need additional mana and the Mana Ritual is still in your hand, cast the Mana Ritual by paying its costs, then repeat from step 2.
- 6If you have sufficient mana and Irenicus's Vile Duplication is still in your hand, instead repeat from step 1.
- 7If you have sufficient mana and Irenicus's Vile Duplication is in your graveyard, instead cast Ember Island Production, then repeat from step 2.
- 8If you manage to pass a critical threshold of Krark copies before both copy spells ends up in your graveyard, this combo is overwhelmingly likely to be an infinite loop from that point on. See the widget below for failure chances.
Krark, the Thumbless + Quantum Misalignment + Ember Island Production
- 1Cast Quantum Misalignment by paying its mana cost, targeting Krark.
- 2When you cast that spell, Krark and any additional copies of Krark trigger.
- 3Resolve all Krark triggers, copying that spell for each flip you won, and returning the original to your hand as long as you lost at least one flip.
- 4If you won every flip, resolve the card itself, creating one more Krark token and putting the card into your graveyard.
- 5If you need additional mana and the Mana Ritual is still in your hand, cast the Mana Ritual by paying its costs, then repeat from step 2.
- 6If you have sufficient mana and Quantum Misalignment is still in your hand, instead repeat from step 1.
- 7If you have sufficient mana and Quantum Misalignment is in your graveyard, instead cast Ember Island Production, then repeat from step 2.
- 8If you manage to pass a critical threshold of Krark copies before both copy spells ends up in your graveyard, this combo is overwhelmingly likely to be an infinite loop from that point on. See the widget below for failure chances.
Ember Island Production + Terra, Magical Adept // Esper Terra
- 1Cast Ember Island Production by paying
, creating a token copy of Esper Terra that isn't legendary and will enter with a lore counter on it.
- 2When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- 3When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- 4Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- 5Resolve the fourth trigger, causing you to add
and exile the Esper Terra token.
- 6Resolve the third trigger, creating a token copy of the Esper Terra token created in step 2 with haste and four lore counters on it.
- 7Repeat from step 3.
Krark, the Thumbless + Storm-Kiln Artist + Irenicus's Vile Duplication + Ember Island Production
- 1Cast Irenicus's Vile Duplication by paying its mana cost, targeting Krark.
- 2When you cast Irenicus's Vile Duplication, Krark, any additional copies of Krark, and Storm-Kiln Artist trigger.
- 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
- 4Activate a Treasure token by tapping and sacrificing it, adding one mana of any color..
- 5Resolve a Krark trigger, flipping a coin and returning the Irenicus's Vile Duplication card to your hand if you lose and copying it if you win.
- 6If you copy Irenicus's Vile Duplication, Storm-Kiln Artist triggers again, causing you to repeat steps 3 to 4.
- 7Repeat steps 5—6 for each Krark trigger.
- 8If Irenicus's Vile Duplication is back in your hand, repeat from step 1.
Krark, the Thumbless + Storm-Kiln Artist + Quantum Misalignment + Ember Island Production
- 1Cast Quantum Misalignment by paying its mana cost, targeting Krark.
- 2When you cast Quantum Misalignment, Krark, any additional copies of Krark, and Storm-Kiln Artist trigger.
- 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
- 4Activate a Treasure token by tapping and sacrificing it, adding one mana of any color..
- 5Resolve a Krark trigger, flipping a coin and returning the Quantum Misalignment card to your hand if you lose and copying it if you win.
- 6If you copy Quantum Misalignment, Storm-Kiln Artist triggers again, causing you to repeat steps 3 to 4.
- 7Repeat steps 5—6 for each Krark trigger.
- 8If Quantum Misalignment is back in your hand, repeat from step 1.
Mirror-Mad Phantasm + Ember Island Production
- 1Cast Ember Island Production by paying its mana cost, creating a token copy of Mirror-Mad Phantasm.
- 2Activate the Mirror-Mad Phantasm token by paying
, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
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Meta decks with Ember Island Production
No archived Top 8 deck with this card yet.



Distant Melody
Copy
Raise the Palisade





