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Rules guide · Legendary Creature

Eshki DragonclawHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Eshki Dragonclaw

Eshki Dragonclaw is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

Complete guide

Eshki Dragonclaw is a versatile Temur commander that rewards players for a balanced turn of spellcasting. By combining creature and noncreature threats, you can rapidly grow Eshki into a formidable force while keeping your hand full. This card demands careful sequencing during your main phase to ensure you maximize its combat potential.

Mastering the Requirements

Eshki Dragonclaw features an 'intervening if' clause in its triggered ability. This means for the ability to even trigger at the start of combat, you must have already successfully cast both a creature spell and a noncreature spell during your precombat main phase. If you have only cast one type of spell, or no spells at all, the ability will not go on the stack when your beginning of combat step starts.

Step-by-Step Resolution

First, you cast a creature spell and a noncreature spell during your turn. When you transition to the beginning of combat step, Eshki checks if the condition was met. If it was, the ability triggers and is put onto the stack. When the ability resolves, you perform two actions in order: first, you draw one card; second, you place two +1/+1 counters on Eshki Dragonclaw. These counters remain on Eshki permanently unless otherwise removed.

Timing and Common Mistakes

A common error is attempting to cast a spell during the 'Beginning of Combat' step to satisfy the requirement. As the official ruling states, the check happens the moment the phase begins; you cannot cast a spell in response to the beginning of the step to make the ability trigger. Additionally, remember that 'noncreature' includes artifacts, enchantments, sorceries, instants, and planeswalkers that do not have the creature type.

Interaction examples

Artifacts as Noncreature Spells

If you cast a noncreature spell (such as a Sorcery or Enchantment) and then cast Solemn Simulacrum, Eshki's requirement is met. Solemn Simulacrum is a creature spell. When you move to combat, the ability triggers, allowing you to draw a card and grow Eshki, while the Golem provides a land for your mana base.

Recovering Spells with Eternal Witness

If you cast a noncreature spell like a 'Cultivate' and it resolves, you have cast a noncreature spell. If you then cast Eternal Witness, you satisfy the creature requirement. The Witness enters, potentially returning that same noncreature spell to your hand. When combat begins, Eshki rewards you with a card and counters because both spell types were cast that turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Eshki Dragonclaw

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you haven’t cast both a creature spell and a noncreature spell this turn by the time your beginning of combat step begins, Eshki’s last ability won’t trigger at all. You won’t be able to cast a creature or noncreature spell during your beginning of combat step in time to have the ability trigger.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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