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Rules guide · Legendary Creature

Esika, God of the Tree // The Prismatic BridgeHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Kaldheim· February 5, 2021
Carte Magic Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

How it works : Esika, God of the Tree // The Prismatic Bridge

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature loses vigilance after it attacks (perhaps because Esika leaves the battlefield), that creature will continue attacking. It won't become tapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    While resolving the triggered ability of The Prismatic Bridge, if there are no creature or planeswalker cards in your library, you'll simply reveal your entire library, randomize it, and continue playing.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you reveal a double-faced card whose front face is a creature or planeswalker, you'll put it onto the battlefield with its front face up.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Najeela, the Blade-Blossom
+Esika, God of the Tree // The Prismatic Bridge
#1

Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge

Infinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETB
  1. 1Declare at least five legendary creatures you control as attackers.
  2. 2If you declared any Warriors as attackers, Najeela triggers for each Warrior, creating that many 1/1 Warrior creature tokens that are tapped and attacking.
  3. 3Activate five attacking legendary creatures by tapping them, adding {W}{U}{B}{R}{G}.
  4. 4Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
  5. 5Repeat each combat phase.
Aggravated Assault
+Esika, God of the Tree // The Prismatic Bridge
#2

Aggravated Assault + Esika, God of the Tree // The Prismatic Bridge

Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Activate any number of creatures by tapping them, adding at least {3}{R}{R}.
  2. 2Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  3. 3Repeat each combat phase.
Sisay, Weatherlight Captain
+Esika, God of the Tree // The Prismatic Bridge
+Intruder Alarm
#3

Sisay, Weatherlight Captain + Esika, God of the Tree // The Prismatic Bridge + Intruder Alarm

Put a selection of creature cards from your library onto the battlefield
  1. 1Activate five legendary creatures you control by tapping them, adding {W}{U}{B}{R}{G}.
  2. 2Activate Sisay by paying {W}{U}{B}{R}{G}, searching your library for a legendary creature card with mana value less than Sisay's power and putting it onto the battlefield.
  3. 3When the legendary creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. 4Repeat.
Magda, Brazen Outlaw
+Freed from the Real
+Esika, God of the Tree // The Prismatic Bridge
#4

Magda, Brazen Outlaw + Freed from the Real + Esika, God of the Tree // The Prismatic Bridge

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Magda by tapping it, adding {U}.
  2. 2Magda triggers, creating a Treasure token.
  3. 3Activate Freed from the Real's second ability by paying {U}, untapping Magda.
  4. 4Repeat for infinite Treasure tokens.
  5. 5Once you have infinite Treasure tokens, you can use them to activate Magda's ability to put all artifacts and Dragons in your library onto the battlefield.
Esika, God of the Tree // The Prismatic Bridge
+Emmara, Soul of the Accord
+Intruder Alarm
#5

Esika, God of the Tree // The Prismatic Bridge + Emmara, Soul of the Accord + Intruder Alarm

Infinite colored manaInfinite creature tokensInfinite creature ETB
  1. 1Activate Emmara by tapping it, adding one mana of any color.
  2. 2Emmara triggers, creating a 1/1 Human Warrior creature token.
  3. 3The Human Warrior enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. 4Repeat.
Magda, Brazen Outlaw
+Pemmin's Aura
+Esika, God of the Tree // The Prismatic Bridge
#6

Magda, Brazen Outlaw + Pemmin's Aura + Esika, God of the Tree // The Prismatic Bridge

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Magda by tapping it, adding {U}.
  2. 2Magda triggers, creating a Treasure token.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Magda.
  4. 4Repeat for infinite Treasure tokens.
  5. 5Once you have infinite Treasure tokens, you can use them to activate Magda's ability to put all artifacts and Dragons in your library onto the battlefield.
Kilo, Apogee Mind
+Esika, God of the Tree // The Prismatic Bridge
+Freed from the Real
#7

Kilo, Apogee Mind + Esika, God of the Tree // The Prismatic Bridge + Freed from the Real

Infinite proliferate
  1. 1Activate Kilo by tapping it, adding {U}.
  2. 2Kilo triggers, causing you to proliferate.
  3. 3Activate Freed from the Real by paying {U}, untapping Kilo.
  4. 4Repeat.
Esika, God of the Tree // The Prismatic Bridge
+King Macar, the Gold-Cursed
+Freed from the Real
#8

Esika, God of the Tree // The Prismatic Bridge + King Macar, the Gold-Cursed + Freed from the Real

Exile all creatures that enter the battlefield under an opponent's controlExile all creatures opponents control
  1. 1Activate King Macar by tapping it, adding {U}.
  2. 2Activate Freed from the Real's second ability by paying {U}, untapping King Macar.
  3. 3King Macar triggers, exiling target creature and creating a Gold artifact token.
  4. 4Repeat.
  5. 5You may also repeat this combo whenever a creature enters the battlefield under an opponent's control.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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