Evidence Examiner is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
How it works : Evidence Examiner
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Evidence Examiner's last ability triggers whenever you collect evidence for any reason, not just when you collect evidence with its first ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
No other card is named in this ruling.
- #4· Wizards of the Coast
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
Card named in this ruling
- #5· Wizards of the Coast
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
Card named in this ruling
- #6· Wizards of the Coast
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Card named in this ruling
- #7· Wizards of the Coast
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
Card named in this ruling
- #8· Wizards of the Coast
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Evidence Examiner
No archived Top 8 deck with this card yet.





