Everything Comes to Dust is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays foror one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Complete guide
Everything Comes to Dust is a massive board wipe that rewards you for having a diverse army of creatures. By utilizing the Convoke keyword, you can reduce its high mana cost while simultaneously choosing which creature types are safe from the impending exile. It is a powerful tool for tribal decks or go-wide strategies looking to clear the path for a lethal strike.
Understanding Convoke and Protection
When you cast Everything Comes to Dust, you can tap any number of untapped creatures you control to help pay for the mana cost. Each creature you tap pays for {1} or one mana of that creature's color. The most important part of this spell is the secondary effect: any creature type belonging to a creature you tapped (convoked) for this spell creates a 'safety zone.' All creatures on the battlefield that share at least one creature type with the convoking creatures will remain, while everything else is exiled.
The Step-by-Step Resolution
First, you announce the spell and determine the total cost, which is {7}{W}{W}{W}. Next, you activate mana abilities and then pay the cost by tapping lands and/or creatures. The game tracks which specific creatures were tapped to pay this cost. Once the spell resolves, it checks the creature types of those specific creatures. It then exiles all artifacts, all enchantments, and every creature that does not share a type with your convoke team. Note that this spell exiles rather than destroys, bypassing indestructible effects.
Common Mistakes to Avoid
A common error is forgetting that Everything Comes to Dust hits all artifacts and enchantments regardless of what you convoke; there is no way to save them with this spell. Additionally, remember that if you sacrifice a creature to a mana ability (like an Eldrazi Spawn) during the casting process, that creature is no longer on the battlefield to be tapped for convoke, meaning its creature types won't be used to save others. Finally, tapping an attacking creature for convoke via a flash enabler does not remove it from combat.
Strategic Deployment
This spell is best used when you have a specific tribe, like Humans or Soldiers, and your opponent is playing something entirely different. By tapping just one Human to help cast this, every Human on the board—including your opponent's—will be spared, while their Dragons or Beasts are exiled forever. It serves as a more surgical version of board wipes compared to cards like Organic Extinction, which only looks at the artifact card type.
Interaction examples
If you control three 1/1 Soldier tokens and your opponent controls a massive 10/10 Eldrazi, you can tap your three Soldiers to pay {W}{W}{W} toward the cost. When the spell resolves, it sees that Soldiers were used to convoke it. All Soldiers remain on the battlefield, while the Eldrazi is exiled because it does not share a type with a Soldier.
Unlike Organic Extinction, which uses Improvise to lower costs and strictly spares all artifact creatures, Everything Comes to Dust is more flexible. If you tap a Bird and a Wizard to cast Everything Comes to Dust, every Bird and every Wizard stays. Organic Extinction would instead destroy those Birds and Wizards unless they happened to also be artifacts.
If you use Dusk // Dawn, you destroy creatures with power 3 or greater, sending them to the graveyard where they can be recovered. Everything Comes to Dust exiles its targets instead. If you convoke it with a creature with power 2 or less, that creature stays on the field, while larger threats are removed from the game entirely, preventing your opponent from using the 'Dawn' half of the card to bring them back.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Everything Comes to Dust
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
No other card is named in this ruling.
- #3· Wizards of the Coast
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a creature you control has a mana ability with
in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
No other card is named in this ruling.
- #5· Wizards of the Coast
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
No other card is named in this ruling.
- #6· Wizards of the Coast
Tapping a multicolored creature using convoke will pay for
or one mana of your choice of any of that creature's colors.
No other card is named in this ruling.
Legal formats
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Meta decks with Everything Comes to Dust
No archived Top 8 deck with this card yet.



Organic Extinction
Dusk // Dawn