Evie Frye is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.),
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
How it works : Evie Frye
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
No other card is named in this ruling.
- #2· Wizards of the Coast
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
No other card is named in this ruling.
- #3· Wizards of the Coast
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander.
No other card is named in this ruling.
- #4· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Evie Frye and Jacob Frye are your commanders, your deck may contain cards with blue and/or black in their color identity, but not white, red, or green.
Card named in this ruling
- #5· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
To have two commanders, both must have the partner ability or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
No other card is named in this ruling.
- #8· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #9· Wizards of the Coast
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
No other card is named in this ruling.
- #10· Wizards of the Coast
You don’t choose a target for Evie Frye’s last ability at the time you activate it. Rather, a second “reflexive” ability triggers when you discard a creature card this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Evie Frye.
Related cards and tokens
Legal formats
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