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Rules guide · Sorcery

Finale of DevastationHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Finale of Devastation

Finale of Devastation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Complete guide

Finale of Devastation is a powerhouse sorcery that serves as both a precise creature tutor and a potential game-ending finisher. Whether you are searching for a utility creature early on or a massive threat to close out the game, this spell offers unmatched flexibility in Green decks.

Finding the Right Threat

When you cast Finale of Devastation, you choose a value for X. You then search your library, your graveyard, or both for a creature card with a mana value of X or less. This versatility allows you to recover a fallen ally from the grave or pull a fresh solution directly from your deck. If you searched your library, you must shuffle it after putting the creature onto the battlefield.

The X Factor

The most exciting part of this card is the bonus applied when X is 10 or more. If you pay at least 12 mana (X=10 plus the two Green), every creature you control receives +X/+X and haste until the end of the turn. This bonus includes the creature you just tutored for, turning even a small board state into a lethal army. Crucially, even if you fail to find a creature card, your existing creatures still get the power boost and haste.

Timing and Responses

Once Finale of Devastation begins to resolve, no player can take actions until the entire process is complete. Your opponent cannot wait to see which creature you pick before trying to destroy your other creatures to prevent the +X/+X buff. Any 'enters-the-battlefield' abilities of the creature you find will wait to be put on the stack until after the creature is on the battlefield and the stat boost has been applied.

Common Mistakes

Remember that if you choose a creature with X in its mana cost from your library, that X is treated as 0. Also, ensure you have the mana to support a high X value; while cards like Cultivate and Farseek help you reach 10 mana, the X in the spell's cost must be explicitly paid during casting to trigger the bonus.

Interaction examples

Ramping to the Finale

To reach the X=10 threshold, you need significant mana. On early turns, you play Farseek to bring a dual land into play tapped. Next, you follow up with Cultivate to put one land on the field and another in hand. By accelerating your land count, you ensure that later in the game, your Finale of Devastation will be large enough to trigger the +X/+X and haste bonus for your entire team.

Recovering from the Graveyard

If your opponent has destroyed your best creature, you can cast Finale of Devastation with X equal to that creature's mana value. Instead of searching your library, you select that creature from your graveyard. The spell puts it directly back onto the battlefield, bypassing the need to draw it again.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Finale of Devastation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    No player may take action between the time you reveal which creature card you'll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you don't find a creature card with mana value X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Riku of Two Reflections
+Finale of Devastation
+Biovisionary
+Mirror Image
#1

Riku of Two Reflections + Finale of Devastation + Biovisionary + Mirror Image

Win the game
  1. 1Cast Finale of Devastation by paying {3}{G}{G}.
  2. 2Holding priority, activate Riku by paying {U}{R}, copying Finale of Devastation.
  3. 3Resolve the copy of Finale of Devastation, searching your library and/or graveyard for Biovisionary and putting it onto the battlefield.
  4. 4Riku triggers, causing you to pay {U}{G} to create a token copy of Biovisionary.
  5. 5Resolve the original Finale of Devastation, searching your library and/or graveyard for Mirror Image and putting it onto the battlefield as a copy of Biovisionary.
  6. 6Riku triggers, causing you to pay {U}{G} to create a token copy of Mirror Image, which enters the battlefield as a copy of Biovisionary.
  7. 7At the beginning of your end step, each Biovisionary triggers.
  8. 8Resolve the first Biovisionary trigger, causing you to win the game.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

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Official source