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Rules guide · Sorcery

FireballHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Fireball

Fireball is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

How it works : Fireball

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Yavimaya Bloomsage // Channel
+Fireball
#1

Yavimaya Bloomsage // Channel + Fireball

Near-infinite damage
  1. 1Cast a copy of Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Fireball by paying {R} and all remaining available mana, dealing a large amount of damage divided among a set number of targets.
Channel
+Fireball
#2

Channel + Fireball

Near-infinite damage
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Fireball by paying {R} and all remaining available mana, dealing a large amount of damage divided among a set number of targets.
03

Interactions with other cards

These cards' text mentions Fireball.

04

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Meta decks with Fireball

No archived Top 8 deck with this card yet.

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Official source