← MTG Rules

Rules guide · Enchantment

Firebender AscensionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Avatar: The Last Airbender· November 21, 2025
Carte Magic Firebender Ascension

Firebender Ascension is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

How it works : Firebender Ascension

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Firebending abilities aren't mana abilities. They use the stack and can be responded to.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Any other mana you add during combat will still be lost as normal when moving between steps of combat.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the original triggered ability and the copy will resolve before that ability.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Firebender Ascension

No archived Top 8 deck with this card yet.

Explore the meta
Official source