Fires of Yavimaya is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Complete guide
Fires of Yavimaya is a classic Gruul enchantment that serves as both a powerful aggressive engine and a tactical combat trick. By granting all your creatures haste and offering a power boost in a pinch, it keeps your opponents constantly on their toes.
A Constant Threat of Haste
The primary function of this card is its static ability: 'Creatures you control have haste.' Unlike activated abilities that target, this applies to every creature you control as long as the enchantment is on the battlefield. This allows creatures to attack or use tap abilities the very turn they enter, completely ignoring summoning sickness.
Sacrificing for the Kill
The second ability allows you to sacrifice the enchantment to give a target creature +2/+2 until end of turn. Because this is an activated ability, you can use it at instant speed. Note that once you sacrifice the enchantment, the haste-granting static ability disappears immediately for all creatures currently on the board.
Common Mistakes to Avoid
A common error is sacrificing Fires of Yavimaya before a creature has actually attacked. If you sacrifice it during your pre-combat main phase, your creatures lose haste. If they were played that turn and haven't attacked yet, they will no longer be eligible to be declared as attackers. Always wait until after attackers are declared or during the blockers step to use the +2/+2 boost.
When to Play It
Fires of Yavimaya is best played in aggressive decks that want to maximize damage early. It is particularly effective after a board wipe to help you rebuild presence instantly, or when you have high-impact creatures that need to act immediately to change the game state.
Interaction examples
With both enchantments out, any large creature you play will enter the battlefield with both haste and trample. If the creature has 4 power, Garruk's Uprising will trigger to draw you a card, and you can immediately attack with that creature thanks to Fires of Yavimaya.
When you cast a creature, Impact Tremors triggers to deal 1 damage to each opponent. Because of Fires of Yavimaya, that same creature can then immediately tap or attack to deal even more damage, creating a high-pressure environment for your opponents.
If your opponent blocks your 2/2 creature with their 3/3, you can activate the ability of Fires of Yavimaya. You sacrifice the enchantment as a cost, the creature becomes a 4/4 until end of turn, and it survives the combat while destroying the blocker.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Fires of Yavimaya
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Temur Sabertooth + Selvala, Heart of the Wilds + Fires of Yavimaya
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Temur Sabertooth by paying
, returning Selvala from the battlefield to your hand.
- 3Cast Selvala by paying its mana cost.
- 4Repeat.
Temur Sabertooth + Priest of Titania + Fires of Yavimaya
- 1Activate Priest of Titania by tapping it, adding an amount of
.
- 2Activate Temur Sabertooth by paying
, returning Priest of Titania from the battlefield to your hand.
- 3Cast Priest of Titania by paying its mana cost.
- 4Repeat.
Garth One-Eye + Deadeye Navigator + Fires of Yavimaya
- 1Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying
.
- 2Activate the Black Lotus token by tapping and sacrificing it, adding
.
- 3Activate Garth One-Eye by paying
, blinking it.
- 4When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye.
- 5Repeat.
Temur Sabertooth + Fanatic of Rhonas + Fires of Yavimaya
- 1Activate Fanatic of Rhonas by tapping it, adding
- 2Activate Temur Sabertooth by paying
, returning Fanatic of Rhonas from the battlefield to your hand.
- 3Cast Fanatic of Rhonas by paying its mana cost.
- 4Repeat.
Temur Sabertooth + Elvish Archdruid + Fires of Yavimaya
- 1Activate Elvish Archdruid by tapping it, adding an amount of
.
- 2Activate Temur Sabertooth by paying
, returning Elvish Archdruid from the battlefield to your hand.
- 3Cast Elvish Archdruid by paying its mana cost.
- 4Repeat.
Garth One-Eye + Displacer Kitten + Fires of Yavimaya
- 1Activate Garth One-Eye by tapping it, causing you to pay
to cast a copy of Black Lotus without paying its mana cost.
- 2Displacer Kitten triggers, blinking Garth One-Eye.
- 3Repeat.
Temur Sabertooth + Circle of Dreams Druid + Fires of Yavimaya
- 1Activate Circle of Dreams Druid by tapping it, adding an amount of
.
- 2Activate Temur Sabertooth by paying
, returning Circle of Dreams Druid from the battlefield to your hand.
- 3Cast Circle of Dreams Druid by paying its mana cost.
- 4Repeat.
Breath of Fury + Fires of Yavimaya
- 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
- 2Deal combat damage using the creature that has Breath of Fury attached.
- 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Legal formats
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Garruk's Uprising
Impact Tremors








