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Rules guide · Enchantment

Flameshadow ConjuringHow it works & interactions with other cards

By the ManaCount desk· 6 min read· March of the Machine Commander· April 21, 2023
Carte Magic Flameshadow Conjuring

Flameshadow Conjuring is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Complete guide

Flameshadow Conjuring is a powerful red enchantment that allows you to double your impact for a very low cost. By paying a single red mana whenever a nontoken creature enters the battlefield under your control, you create a temporary, hasty reflection of that creature. This effect is perfect for aggressive decks looking to maximize their board presence and enter-the-battlefield triggers.

Understanding the Trigger

Flameshadow Conjuring features a triggered ability that goes on the stack whenever a nontoken creature enters the battlefield under your control. You do not choose to pay the red mana until the ability resolves. Once you pay, a token is created that is an exact copy of the creature as it exists at that moment. This token gains haste, allowing it to attack immediately, but it is destined to be exiled at the beginning of the next end step.

The Anatomy of a Copy

The token copies the 'copiable values' of the creature, which usually means what is printed on the card. It does not copy counters, Auras, or temporary power buffs. However, if the original creature has an 'enters the battlefield' ability, the new token's ability will also trigger. If the original creature was itself a copy of something else, the token will be a copy of whatever that creature was copying.

The Timing of Exile

The 'exile it' clause is a delayed triggered ability that triggers at the beginning of the next end step. If you happen to resolve the Flameshadow Conjuring trigger during an end step, the token will actually survive until the following turn's end step. Furthermore, if you use an effect to end the turn prematurely or counter the delayed trigger, the token remains on the battlefield permanently and keeps its haste ability.

When to Play It

This enchantment is most effective in decks featuring creatures with powerful enter-the-battlefield effects or high power-to-mana ratios. Since the token is exiled rather than destroyed, it bypasses 'dies' triggers but effectively removes the threat after a single combat. It is best played when you have spare red mana to ensure you can capitalize on every creature you cast.

Interaction examples

Explosive Tribal Combat

Step 1: With Flameshadow Conjuring and Shared Animosity on the battlefield, you cast a Goblin creature. Step 2: The Goblin enters, triggering Flameshadow Conjuring. You pay one red mana. Step 3: A Copy token of the Goblin is created with haste. Step 4: You attack with both. Shared Animosity triggers for both Goblins. Because they share a creature type, each receives +1/+0 for the other, effectively doubling the bonus you would have received with only one creature.

Multiple Combat Phases

Step 1: You cast a creature and pay one red mana for the Flameshadow Conjuring trigger to create a Copy. Step 2: You attack with both during your first combat phase. Step 3: During your post-combat main phase, you activate Aggravated Assault for five mana. Step 4: All creatures untap and you gain an additional combat phase. Since the token is only exiled at the beginning of the next end step, you can attack with the hasty token a second time before it disappears.

Standard Copying Mechanics

Step 1: You cast a nontoken creature. Step 2: Flameshadow Conjuring triggers and you pay the red mana cost. Step 3: You place a Copy token on the battlefield. Step 4: Any abilities on the original card that trigger when it enters the battlefield now trigger again for the token. Step 5: At the beginning of the next end step, the Copy token is exiled.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Flameshadow Conjuring

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies exactly what's printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied creature is copying something else when the ability resolves, then the token enters the battlefield as a copy of whatever that creature is copying.

    Card named in this ruling

  4. #4· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The token is exiled at the beginning of the next end step regardless of who controls it at that time.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the ability resolves during a turn's end step, the token will be exiled at the beginning of the next turn's end step.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the token isn't exiled at the beginning of the next end step (perhaps because the delayed triggered ability is countered), it remains on the battlefield indefinitely. It continues to have haste.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If another creature becomes or enters the battlefield as a copy of the token, that creature won't have haste and it won't be exiled.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Flameshadow Conjuring
+Worldgorger Dragon
#1

Flameshadow Conjuring + Worldgorger Dragon

Infinite blinking of permanentsInfinite blinkingInfinite creature ETBInfinite creature LTB
  1. 1Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
  2. 2Holding priority, activate all mana-producing permanents you control, adding at least {1}{R}.
  3. 3Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon.
  4. 4Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Worldgorger Dragon.
  5. 5The Worldgorger Dragon token enters the battlefield, exiling all other permanents you control.
  6. 6Resolve the Worldgorger Dragon trigger from step 2, exiling all other permanents you control.
  7. 7The Worldgorger Dragon token leaves the battlefield, causing all permanents you control to be returned to the battlefield from exile.
  8. 8The nontoken Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon.
Felidar Guardian
+Flameshadow Conjuring
#2

Felidar Guardian + Flameshadow Conjuring

Infinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
  1. 1Cast Felidar Guardian by paying {3}{W}.
  2. 2Felidar Guaridan enters the battlefield, triggering itself and Flameshadow Conjuring.
  3. 3Holding priority, activate the mana-producing permanent by tapping it, adding at least {R}.
  4. 4Resolve the Felidar Guardian trigger, blinking the mana-producing permanent.
  5. 5Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Felidar Guardian with haste.
  6. 6The Felidar Guardian token enters the battlefield, blinking the nontoken Felidar Guardian.
  7. 7Repeat from step 2.
Bladewing the Risen
+Flameshadow Conjuring
+Reckless Barbarian
#3

Bladewing the Risen + Flameshadow Conjuring + Reckless Barbarian

Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Bladewing the Risen by paying {3}{B}{B}{R}{R} plus commander tax, if applicable.
  2. 2When Bladewing the Risen enters the battlefield, it and Flameshadow Conjuring trigger.
  3. 3Resolve the Bladewing the Risen trigger, returning Reckless Barbarian from your graveyard to the battlefield.
  4. 4When Reckless Barbarian enters the battlefield, Flameshadow Conjuring triggers.
  5. 5Holding priority, activate Reckless Barbarian by sacrificing it, adding {R}{R}.
  6. 6Resolve the Flameshadow Conjuring trigger from step 4, causing you to pay {R} to create a token copy of Reckless Barbarian with haste.
  7. 7Resolve the Flameshadow Conjuring trigger from step 2, causing you to pay {R} to create a token copy of Bladewing the Risen with haste.
  8. 8Put all but the Bladewing the Risen token into your graveyard due to the legend rule.
Timestream Navigator
+Flameshadow Conjuring
+Riptide Laboratory
#4

Timestream Navigator + Flameshadow Conjuring + Riptide Laboratory

Infinite turnsLock
  1. 1Cast Timestream Navigator by paying {1}{U}.
  2. 2If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing.
  3. 3When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste.
  4. 4If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing.
  5. 5Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
  6. 6Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
  7. 7Repeat each turn.
Astral Dragon
+Flameshadow Conjuring
+Parallel Lives
#5

Astral Dragon + Flameshadow Conjuring + Parallel Lives

Near-infinite creature tokensNear-infinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
  3. 3Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
  4. 4Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
  5. 5When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragon creatures in addition to their other types.
Palinchron
+Flameshadow Conjuring
#6

Palinchron + Flameshadow Conjuring

Infinite creature tokensInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
  1. 1Cast Palinchron for {5}{U}{U}.
  2. 2Palinchron enters the battlefield, triggering itself and Flameshadow Conjuring.
  3. 3Resolve the Palinchron trigger, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
  4. 4Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
  5. 5Resolve the Flameshadow Conjuring trigger, paying {R} to create a copy of Palinchron.
  6. 6The Palinchron copy enters the battlefield, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
  7. 7Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
  8. 8Activate the non-token Palinchron by paying {2}{U}{U}, returning it to your hand.
Bloodline Necromancer
+Flameshadow Conjuring
+Phyrexian Altar
#7

Bloodline Necromancer + Flameshadow Conjuring + Phyrexian Altar

Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature tokens with haste
  1. 1Cast Bloodline Necromancer by paying {4}{B}.
  2. 2When Bloodline Necromancer enters the battlefield, it and Flameshadow Conjuring trigger.
  3. 3Resolve the Bloodline Necromancer trigger, returning a Vampire or Wizard creature card from your graveyard to the battlefield.
  4. 4Activate Phyrexian Altar by sacrificing Bloodline Necromancer, adding {R}.
  5. 5Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Bloodline Necromancer with haste.
  6. 6When the token Bloodline Necromancer enters the battlefield, it triggers, returning the nontoken Bloodline Necromancer from your graveyard to the battlefield.
  7. 7Repeat from step 2.
Astral Dragon
+Flameshadow Conjuring
+Doubling Season
#8

Astral Dragon + Flameshadow Conjuring + Doubling Season

Near-infinite creature tokensNear-infinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
  3. 3Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
  4. 4Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
  5. 5When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Doubling Season tokens that are 3/3 Dragon creatures in addition to their other types.

Related cards and tokens

03

Legal formats

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