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Fleeting DistractionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations· November 15, 2024
Carte Magic Fleeting Distraction

Fleeting Distraction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature gets -1/-0 until end of turn. Draw a card.

How it works : Fleeting Distraction

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the targeted creature is an illegal target when Fleeting Distraction tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the targeted creature is an illegal target by the time Fleeting Distraction resolves, the spell doesn't resolve. You won't draw a card.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Precursor Golem
+Rite of Replication
+Laboratory Maniac
+Fleeting Distraction
#1

Precursor Golem + Rite of Replication + Laboratory Maniac + Fleeting Distraction

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite magecraft triggers
  1. 1Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. 2Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. 3Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. 4If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. 5Repeat from step 3 for each other Rite of Replication.
  6. 6Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. 7The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. 8Resolve the first Fleeting Distraction, causing you to draw a card.
Precursor Golem
+Rite of Replication
+Jace, Wielder of Mysteries
+Fleeting Distraction
#2

Precursor Golem + Rite of Replication + Jace, Wielder of Mysteries + Fleeting Distraction

Infinite card drawInfinite draw triggersNear-infinite magecraft triggersWin the game
  1. 1Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. 2Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. 3Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. 4If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. 5Repeat from step 3 for each other Rite of Replication.
  6. 6Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. 7The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. 8Resolve the first Fleeting Distraction, causing you to draw a card.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduelpredhtlr
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Meta decks with Fleeting Distraction

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