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Rules guide · Creature

Fleetfoot PantherHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Duel Decks: Ajani vs. Nicol Bolas· September 2, 2011
Carte Magic Fleetfoot Panther

Fleetfoot Panther is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash When this creature enters, return a green or white creature you control to its owner's hand.

How it works : Fleetfoot Panther

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose the creature to return on resolution of the triggered ability. This is not targeted.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Aluren
+Fleetfoot Panther
#1

Aluren + Fleetfoot Panther

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Fleetfoot Panther without paying its mana cost due to Aluren.
  2. 2When Fleetfoot Panther enters, it triggers, returning itself from the battlefield to your hand.
  3. 3Repeat.
Zacama, Primal Calamity
+Panharmonicon
+Fleetfoot Panther
#2

Zacama, Primal Calamity + Panharmonicon + Fleetfoot Panther

Destroy all artifacts and enchantments opponents controlInfinite damage to creaturesInfinite creature ETBInfinite lifegain
  1. 1Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters the battlefield, it triggers twice.
  4. 4Resolve the first trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying {1}{G}{W}.
  8. 8When Fleetfoot Panther enters the battlefield, it triggers twice, returning itself and Zacama from the battlefield to your hand.
Fallaji Wayfarer
+Intruder Alarm
+Fleetfoot Panther
#3

Fallaji Wayfarer + Intruder Alarm + Fleetfoot Panther

Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
  1. 1Cast Fleetfoot Panther by tapping Fallaji Wayfarer, a green or white creature, and one additional creature.
  2. 2Fleetfoot Panther enters the battlefield, triggering itself and Intruder Alarm.
  3. 3Resolve the Fleetfoot Panther trigger, returning it from the battlefield to your hand.
  4. 4Resolve the Intruder Alarm trigger, untapping all creatures.
  5. 5Repeat.
Zacama, Primal Calamity
+Elesh Norn, Mother of Machines
+Fleetfoot Panther
#4

Zacama, Primal Calamity + Elesh Norn, Mother of Machines + Fleetfoot Panther

Destroy all artifacts and enchantments opponents controlInfinite damage to creaturesInfinite creature ETBInfinite lifegain
  1. 1Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters the battlefield, it triggers twice.
  4. 4Resolve the first trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying {1}{G}{W}.
  8. 8When Fleetfoot Panther enters the battlefield, it triggers twice, returning itself and Zacama from the battlefield to your hand.
Zacama, Primal Calamity
+Yarok, the Desecrated
+Fleetfoot Panther
#5

Zacama, Primal Calamity + Yarok, the Desecrated + Fleetfoot Panther

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Yarok.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying its mana cost.
  8. 8When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
Zacama, Primal Calamity
+Fleetfoot Panther
+Starfield Vocalist
#6

Zacama, Primal Calamity + Fleetfoot Panther + Starfield Vocalist

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Starfield Vocalist.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying its mana cost.
  8. 8When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
Zacama, Primal Calamity
+Virtue of Knowledge // Vantress Visions
+Fleetfoot Panther
#7

Zacama, Primal Calamity + Virtue of Knowledge // Vantress Visions + Fleetfoot Panther

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Virtue of Knowledge.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying its mana cost.
  8. 8When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
Zacama, Primal Calamity
+Fleetfoot Panther
+Mirror Room // Fractured Realm
#8

Zacama, Primal Calamity + Fleetfoot Panther + Mirror Room // Fractured Realm

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Fractured Realm.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Fleetfoot Panther by paying its mana cost.
  8. 8When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Fleetfoot Panther

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