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Rules guide · Enchantment

Form of the DragonHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ninth Edition· July 29, 2005
Carte Magic Form of the Dragon

Form of the Dragon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

How it works : Form of the Dragon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Unless some effect explicitly says otherwise, a creature that can’t attack you can still attack a planeswalker you control.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you life total was above 5 at end of turn, then you lose life to make your total 5. If it was less than 5, you gain life to bring it to 5.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    It sets your life total at the beginning of the end step of every player’s turn, not just your own.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Form of the Dragon
+Sandwurm Convergence
#1

Form of the Dragon + Sandwurm Convergence

You can't be attackedLock
  1. 1Because Sandwurm Convergence prevents creatures with flying from attacking you, and Form of the Dragon prevents creatures without flying from attacking you, no creatures can attack you.
Form of the Dragon
+Axis of Mortality
#2

Form of the Dragon + Axis of Mortality

Target player loses the game on each of your turnsTarget opponent loses the game
  1. 1At the beginning of the end step prior to your turn, Form of the Dragon's second ability triggers, causing your life total to become five.
  2. 2At the beginning of your upkeep, Axis of Mortality and Form of the Dragon's first abilities trigger.
  3. 3Resolve the Axis of Mortality trigger, causing you and an opponent to swap life totals.
  4. 4Resolve the Form of the Dragon trigger, dealing five damage to the opponent who you swapped life totals with.
  5. 5The opponent loses the game due to having zero life.
  6. 6You may repeat this during each of your turns.
Archetype of Imagination
+Form of the Dragon
#3

Archetype of Imagination + Form of the Dragon

You can't be attackedLock
  1. 1Archetype of Imagination causes your opponent' creatures to lose flying and be unable to gain flying.
  2. 2Form of the Dragon prevents non-flying creatures from attacking you, and since none of your opponent' creatures can have flying, no creatures can attack you.
Form of the Dragon
+Soul Conduit
#4

Form of the Dragon + Soul Conduit

Target player loses the game on each of your turnsTarget opponent loses the game
  1. 1At the beginning of the end step prior to your turn, Form of the Dragon's second ability triggers, causing your life total to become five.
  2. 2At the beginning of your upkeep, Form of the Dragon's first ability triggers.
  3. 3Holding priority, activate Soul Conduit by paying {6} and tapping it, causing you and an opponent to swap life totals.
  4. 4Resolve the Form of the Dragon trigger, dealing five damage to the opponent who you swapped life totals with.
  5. 5The opponent loses the game due to having zero life.
  6. 6You may repeat this during each of your turns.
Gravity Sphere
+Form of the Dragon
#5

Gravity Sphere + Form of the Dragon

You can't be attackedLock
  1. 1Gravity Sphere causes all creatures to lose flying.
  2. 2Form of the Dragon prevents non-flying creatures from attacking you, and since no creatures can have flying, no creatures can attack you.
Mystic Decree
+Form of the Dragon
#6

Mystic Decree + Form of the Dragon

You can't be attackedLock
  1. 1Mystic Decree causes all creatures to lose flying.
  2. 2Form of the Dragon prevents non-flying creatures from attacking you, and since none of your opponent' creatures can have flying, no creatures can attack you.
Second Chance
+Form of the Dragon
+Encroaching Mycosynth
+Anrakyr the Traveller
#7

Second Chance + Form of the Dragon + Encroaching Mycosynth + Anrakyr the Traveller

Infinite turnsLock
  1. 1Delare Anrakyr the Traveller as an attacker.
  2. 2Anrakyr the Traveller triggers, allowing you to cast Second Chance by paying 3 life.
  3. 3At the end of your turn, your life total becomes 5.
  4. 4At the beginning of your next upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpremodernpredh
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