Fortify is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
How it works : Fortify
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose the mode as you cast Fortify, not as it resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
Creatures that come under your control after Fortify resolves won't get the chosen bonus.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Fortify.

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Legal formats
Commentaires
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Meta decks with Fortify
No archived Top 8 deck with this card yet.




