Gigantoplasm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may have this creature enter as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."
How it works : Gigantoplasm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the chosen creature is a token, Gigantoplasm copies the original characteristics of that token as stated by the effect that created the token. Gigantoplasm isn't a token, even if it's copying one.
No other card is named in this ruling.
- #2· Wizards of the Coast
The activated ability that Gigantoplasm gives itself doesn't have a duration. It lasts until Gigantoplasm leaves the battlefield or another effect overwrites it (for example, if you activate the ability again once you have more mana available). Each time the ability resolves, it will overwrite any previous effects that set its power and toughness, including previous activations of the ability. Effects that otherwise modify Gigantoplasm's power and/or toughness, including +1/+1 counters, will still apply no matter when they took effect.
No other card is named in this ruling.
- #3· Wizards of the Coast
Gigantoplasm copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, etc.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Gigantoplasm isn't a creature (perhaps because it copied a land that had temporarily become a creature), you can still activate the ability "
: This creature has base power and toughness X/X." However, this ability won't have any effect, and it won't turn Gigantoplasm into a creature.
No other card is named in this ruling.
- #5· Wizards of the Coast
The activated ability overwrites all previous effects that set Gigantoplasm's base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after the ability resolves (including ones created by subsequent activations of the ability) will overwrite the effect of the ability.
No other card is named in this ruling.
- #6· Wizards of the Coast
Effects that modify Gigantoplasm's power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to Gigantoplasm no matter when they started applying. The same is true for counters that affect its power and/or toughness and effects that switch its power and toughness.
No other card is named in this ruling.
- #7· Wizards of the Coast
The activated ability Gigantoplasm gives itself becomes part of its copiable values. Unless the ability is overwritten by another copy effect, a creature that's a copy of Gigantoplasm will have that ability.
No other card is named in this ruling.
- #8· Wizards of the Coast
If the chosen creature is copying something else (for example, if the chosen creature is another Gigantoplasm), then Gigantoplasm enters the battlefield as whatever the chosen creature was copying (plus any abilities it gained as part of the copy process, if applicable).
No other card is named in this ruling.
- #9· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when Gigantoplasm enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
No other card is named in this ruling.
- #10· Wizards of the Coast
If Gigantoplasm somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
No other card is named in this ruling.
- #11· Wizards of the Coast
You can choose not to copy anything. In that case, Gigantoplasm enters the battlefield as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
No other card is named in this ruling.
- #12· Wizards of the Coast
If the chosen creature has
in its mana cost, X is 0. The ability that Gigantoplasm gives itself doesn't affect an
in its mana cost.
No other card is named in this ruling.
- #13· Wizards of the Coast
However, the effect of that ability isn't copiable. That is, if Gigantoplasm is a copy of a creature with base power and toughness 2/2 and you activate its ability making it a 4/4 creature, another creature that becomes a copy of Gigantoplasm will have base power and toughness 2/2.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Felidar Guardian + Gigantoplasm
- 1Cast Gigantoplasm by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
- 2When Gigantoplasm enters the battlefield, it triggers, blinking Felidar Guardian.
- 3When Felidar Guardian enters the battlefield, it triggers, blinking Gigantoplasm. Choose to have Gigantoplasm enter the battlefield as a copy of Felidar Guardian.
- 4Repeat from step 2.
Princess Yue + Wormfang Newt + Gigantoplasm
- 1Cast Gigantoplasm by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Gigantoplasm into your graveyard due to the legend rule.
- 3When Gigantoplasm dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities.
- 4When Gigantoplasm enters, its first ability triggers, exiling it.
- 5When Gigantoplasm leaves the battlefield, its second ability triggers, returning Gigantoplasm from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Princess Yue + Wormfang Turtle + Gigantoplasm
- 1Cast Gigantoplasm by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Gigantoplasm into your graveyard due to the legend rule.
- 3When Gigantoplasm dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
- 4When Gigantoplasm enters, its first ability triggers, exiling it.
- 5When Gigantoplasm leaves the battlefield, its second ability triggers, returning Gigantoplasm from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Princess Yue + Astral Dragon + Gigantoplasm
- 1Cast Gigantoplasm by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Gigantoplasm into your graveyard due to the legend rule.
- 3When Gigantoplasm dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities.
- 4When Gigantoplasm enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 5Put all but one of the Gigantoplasms into your graveyard due to the legend rule.
- 6The Gigantoplasm tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 7Repeat from step 5.
Wispweaver Angel + Gigantoplasm
- 1Cast Gigantoplasm by paying its mana cost, choosing to have it enter the battlefield as a copy of Wispweaver Angel
- 2When Gigantoplasm enters the battlefield, it triggers, blinking Wispweaver Angel.
- 3When Wispweaver Angel enters the battlefield, it triggers, blinking Gigantoplasm. Choose to have Gigantoplasm enter the battlefield as a copy of Wispweaver Angel.
- 4Repeat from step 2.
Kiki-Jiki, Mirror Breaker + Gigantoplasm
- 1Activate Kiki-Jiki by tapping it, creating a token copy of Gigantoplasm that has haste. Choose to have Gigantoplasm enter as a copy of Kiki-Jiki.
- 2Put the oldest Kiki-Jiki into the graveyard due to the legend rule.
- 3Repeat step 1 using the Gigantoplasm token instead.
Sharuum the Hegemon + Gigantoplasm
- 1Cast Gigantoplasm by paying
.
- 2Gigantoplasm enters as a copy of Sharuum.
- 3Put Sharuum into the graveyard due to the legend rule.
- 4Gigantoplasm triggers, returning Sharuum from your graveyard to the battlefield.
- 5Put Sharuum into the graveyard due to the legend rule.
- 6Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
- 7Repeat from step 5.
Mirror-Mad Phantasm + Gigantoplasm
- 1Activate Gigantoplasm by paying
, shuffling Gigantoplasm into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Legal formats
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Meta decks with Gigantoplasm
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