Great-Horn Krushok is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Complete guide
Great-Horn Krushok is a straightforward and sturdy Beast that exemplifies the strength of white's midrange creatures. While it lacks complex triggered abilities, its high toughness makes it a reliable anchor on the battlefield. Understanding how to maximize this creature involves looking at how it interacts with other utility creatures and tribal synergies.
A Sturdy Vanilla Beast
Great-Horn Krushok is what players call a 'vanilla' creature, meaning it has no rules text in its text box. At five mana (4W), you receive a 3/5 body. Its primary value lies in its high toughness, allowing it to block many common threats and survive combat against creatures with lower power.
Resolving the Creature
When you cast Great-Horn Krushok, it goes on the stack like any other creature spell. If it resolves, it enters the battlefield as a Beast creature. Because it has no 'enters' or 'leaves' the battlefield triggers of its own, it does not create any additional stack actions once it successfully lands, making it simple to track during a busy turn.
When to Play It
This card is best utilized in Limited formats or casual decks where a high-toughness blocker is needed to stabilize the board. Since it requires five mana, it is usually played during the mid-to-late game to stop aggressive ground attacks from your opponent while you set up your win conditions.
Common Mistakes
A common mistake is forgetting that Great-Horn Krushok has no protection. While 5 toughness is hard to overcome in combat, it can still be destroyed by simple removal spells. Additionally, players sometimes forget that because it has no abilities, it cannot trigger effects that specifically look for 'triggered abilities' of creatures entering the battlefield.
Interaction examples
If you cast Roaming Throne and choose 'Beast' as the creature type, the Throne will gain the Beast type. However, because Great-Horn Krushok has no triggered abilities, Roaming Throne's replacement effect will have nothing to double. Even if a Beast with an ability were present, the Krushok remains a simple 3/5 attacker.
Step 1: Cast Solemn Simulacrum to search for a basic Plains and put it onto the battlefield tapped. This provides the five mana needed for your next turn. Step 2: On the following turn, use that mana to cast Great-Horn Krushok. You now have a 2/2 and a 3/5, providing a strong defensive line against opponent attacks.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Great-Horn Krushok
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Great-Horn Krushok
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum