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Rules guide · Enchantment

Greater AuramancyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Shadowmoor· May 2, 2008
Carte Magic Greater Auramancy

Greater Auramancy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Complete guide

Greater Auramancy is a powerful defensive enchantment that acts as a protective shield for your magical setup. By granting shroud to your other enchantments and enchanted creatures, it ensures your opponents will have a difficult time disrupting your strategy.

What It Does

Greater Auramancy provides a blanket protection effect for two specific groups of permanents you control. First, it gives Shroud to all other enchantments you control. Second, it gives Shroud to any enchanted creatures you control. Shroud means these permanents cannot be the target of spells or abilities, including your own.

Step-by-Step Resolution

When Greater Auramancy is on the battlefield, its effect is continuous. If an opponent tries to cast a spell like Disenchant targeting another enchantment you control, the spell becomes illegal because the target has Shroud. If you have two copies of Greater Auramancy, they protect each other because each one is an 'other enchantment' from the perspective of the second copy.

Common Mistakes

A common mistake is forgetting that Shroud applies to you as well. You cannot target your own enchantments with spells or abilities while Greater Auramancy is out. Additionally, Greater Auramancy does not grant itself Shroud; it only protects 'other' enchantments. Lastly, note that it protects 'enchanted creatures,' which means the creature must already have an Aura attached to it to gain Shroud.

When to Play It

This card is best utilized in 'Enchantress' style decks or pillow-fort strategies. By playing it early, you lock down your utility enchantments, making it nearly impossible for opponents to remove your taxing effects or win conditions through traditional targeted removal.

Interaction examples

Protecting Your Tax Effects

With both cards on the battlefield, Ghostly Prison gains Shroud. Your opponent cannot use a spell like Naturalize to destroy Ghostly Prison, forcing them to continue paying mana to attack you.

Shielding Multiple Enchantments

Greater Auramancy grants Shroud to Authority of the Consuls. This prevents an opponent from using targeted removal to stop their creatures from entering the battlefield tapped, ensuring your defensive layer stays intact.

The Double Auramancy Lock

When you control two copies of Greater Auramancy, the first one grants Shroud to the second one because it is an 'other' enchantment. The second one simultaneously grants Shroud to the first one. This creates a state where neither can be targeted by spells or abilities.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Greater Auramancy

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you have two on the battlefield, they’ll each grant the other one shroud.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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