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GreataxeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Greataxe

Greataxe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Greataxe is a straightforward yet powerful piece of Equipment that can turn any small creature into a massive threat on the battlefield. While it provides a significant power boost, its high equip cost requires careful planning and resource management to utilize effectively. Whether you are playing in a Limited environment or looking for a budget-friendly way to increase your damage output, Greataxe gets the job done.

What It Does

Greataxe is an Equipment artifact with a single static ability that grants the equipped creature +4/+0. It does not provide any toughness bonus, meaning the creature becomes a 'glass cannon'—capable of dealing high damage but remaining just as easy to destroy in combat. It features an Equip cost of {5}, which is the standard keyword ability to attach the artifact to a creature you control.

How It Resolves Step by Step

First, you cast Greataxe for {1}. Once it is on the battlefield, you may activate its Equip ability by paying {5} mana and targeting a creature you control. This ability uses the stack and can be responded to by opponents. If the ability resolves, Greataxe becomes attached to the target creature, and that creature immediately gains +4 power. If the equipped creature leaves the battlefield, Greataxe remains on the battlefield, unattached, ready to be equipped again.

Common Mistakes

A frequent mistake is attempting to equip Greataxe at instant speed. Remember that the Equip keyword can only be activated as a sorcery, meaning during your main phase when the stack is empty. Additionally, players often forget that the +4/+0 bonus is only for the creature; if a spell or ability checks the power of the 'equipped creature,' it includes this bonus, but the Greataxe card itself has no power.

When to Play It

Greataxe is best utilized in decks that can generate a lot of mana quickly or have ways to cheat equipment costs. It is especially effective on creatures with keywords like Trample, Flying, or First Strike, where the extra 4 power can be leveraged to end games quickly or win combat trades that would otherwise be impossible.

Interaction examples

Powering Up Early

On turn one, you play a land and cast Sol Ring. You tap Sol Ring for two colorless mana to cast Greataxe, leaving one mana floating. On turn two, you play another land and now have four mana available; you are just one mana away from being able to pay the {5} equip cost to turn your two-drop creature into a serious threat.

Fixing for the Equip Cost

If you are struggling to reach the {5} mana required for the Equip ability, Arcane Signet provides the necessary acceleration. By tapping the Signet for mana, you contribute to the high cost of moving the Greataxe from one creature to another, ensuring you can maximize your combat damage even if your primary attacker is removed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Greataxe

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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