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Rules guide · Sorcery

Grow from the AshesHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations· November 15, 2024
Carte Magic Grow from the Ashes

Grow from the Ashes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Complete guide

Grow from the Ashes is a versatile ramp spell that scales with your available mana to provide a massive board advantage. Unlike most ramp spells, the lands it fetches enter the battlefield untapped, allowing for immediate use in the same turn.

What It Does

Grow from the Ashes is a sorcery that searches your library for basic lands. For three mana, you get one land, but if you pay the additional two-mana kicker cost, you get two lands instead. Crucially, these lands do not enter tapped, which distinguishes this card from similar effects.

Step-by-Step Resolution

First, you choose whether to pay the kicker cost as you cast the spell. When the spell resolves, you search your library for the appropriate number of basic land cards based on whether it was kicked. You then put those cards directly onto the battlefield. Finally, you shuffle your library to complete the resolution.

Common Mistakes

Players often forget that kicker costs do not change the spell's mana value; Grow from the Ashes always has a mana value of three. Additionally, remember that you can only pay the kicker once; you cannot pay extra mana to search for three or more lands.

When to Play It

This card is best played early for a single land if you are missing a color, or saved for a mid-game kick to jump from five mana to eight on the following turn. Because the lands enter untapped, it is a great choice if you have follow-up plays like a two-mana creature or a reactive spell.

Interaction examples

Standard Ramp Comparison

While Cultivate puts one land in hand and one on the battlefield tapped, Grow from the Ashes allows you to put the land(s) onto the battlefield untapped. If you cast a kicked Grow from the Ashes for five mana, you can immediately use the two new lands to cast a two-mana spell.

Searching Specific Types

Farseek can find non-basic lands with specific types like a Plains or Island, but they always enter tapped. Grow from the Ashes is restricted to basic land cards only, but it offers the flexibility of a kicker and provides untapped mana immediately.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Grow from the Ashes

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell's kicker cost was paid, the spell is "kicked."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The kicker ability doesn't let you pay a kicker cost more than once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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