Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. (Transforms from Growing Rites of Itlimoc.): Add
.
: Add
for each creature you control.
Complete guide
Growing Rites of Itlimoc is a powerful legendary enchantment that rewards players for building a wide presence on the battlefield. Once transformed into Itlimoc, Cradle of the Sun, it provides an explosive amount of mana reminiscent of the classic Gaea's Cradle.
Finding Your Army
When Growing Rites of Itlimoc enters the battlefield, you look at the top four cards of your library. You have the option to reveal one creature card from those four and add it to your hand, while the rest go to the bottom of your library. This helps you dig for the fourth creature needed to trigger its transformation.
The Transformation Step
The transformation occurs at the beginning of your end step. This ability uses an 'intervening if' clause, meaning you must control four or more creatures at the exact moment the end step begins for the ability to trigger. Additionally, you must still control four or more creatures when the ability resolves for the enchantment to successfully transform into Itlimoc, Cradle of the Sun.
Managing End Step Triggers
If you have other effects ending or triggering at the beginning of the end step, you can often choose the order. For instance, if a permanent is a creature only until end of turn, it remains a creature through the entire end step. If a creature is set to be sacrificed at the beginning of the end step, you can resolve the Growing Rites transformation first while you still have enough creatures.
Generating Massive Mana
Once transformed, Itlimoc, Cradle of the Sun is a legendary land. Its primary power lies in its second activated ability, which allows you to tap it to add one green mana for every creature you control. This counts all creatures you control at the moment the mana ability resolves, including tokens and mana dorks.
Interaction examples
You cast Growing Rites of Itlimoc. Upon entry, its ability triggers, letting you look at the top four cards to find a creature. Even if you also have Garruk's Uprising on the field, Growing Rites helps you find the high-power creature you need to trigger the card draw from the Uprising later in the turn.
During your turn, you use Sylvan Library to curate your hand and ensure you have four creatures on the board. As your end step begins, the game checks if you have four creatures. Since you do, the Growing Rites ability triggers. If you still have four creatures when it resolves, it transforms into Itlimoc, Cradle of the Sun, ready to produce massive mana on your next turn.
Because Growing Rites of Itlimoc is a double-faced card, you can use the Ixalan Checklist card in your deck to represent it. You mark the 'Growing Rites of Itlimoc' box on the checklist. When you play the checklist card, you replace it with the actual double-faced card from outside the game (usually your deck box) to show its current state on the battlefield.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Argothian Elder + Wirewood Lodge + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc, Cradle of the Sun's second ability by tapping it, adding at least
.
- 2Activate Argothian Elder by tapping it, untapping Itlimoc, Cradle of the Sun and Wirewood Lodge.
- 3Activate Wirewood Lodge by paying
and tapping it, untapping Argothian Elder.
- 4Repeat.
Silvanus's Invoker + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc by tapping it, adding at least nine
.
- 2Activate Silvanus's Invoker by paying
, causing Itlimoc to become a 8/8 Elemental with haste, and untapping Itlimoc.
- 3Repeat.
Wakeroot Elemental + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc by tapping it, adding at least six
.
- 2Activate Wakeroot Elemental by paying
, untapping Itlimoc and causing it to become a 5/5 Elemental creature with haste until end of turn that is still a land.
- 3Repeat.
Magus of the Candelabra + Maze of Ith + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Declare Magus of the Candelabra as an attacker.
- 2Activate Maze of Ith by tapping it, untapping Magus of the Candelabra.
- 3Activate Itlimoc, Cradle of the Sun's second ability by tapping it, adding
for each creature you control.
- 4Activate Magus of the Candelabra by paying
and tapping it, untapping Maze of Ith and Itlimoc, Cradle of the Sun.
- 5Repeat from step 2.
Whip Silk + Malachite Talisman + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc, Cradle of the Sun's second ability by tapping it, adding at least
.
- 2Activate Whip Silk by paying
, returning it to your hand from the battlefield.
- 3Cast Whip Silk by paying
, targeting any creature.
- 4Malachite Talisman triggers, causing you to pay
to untap Itlimoc, Cradle of the Sun.
- 5Repeat.
- 6If you control at least six creatures, this combo nets infinite mana, and you may then target any other permanent using Malachite Talisman's ability.
Mind Over Matter + Bestial Bloodline + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc, Cradle of the Sun's second ability by tapping it, adding at least
.
- 2Activate Mind over Matter by discarding Bestial Bloodline, untapping Itlimoc.
- 3Activate Bestial Bloodline by paying
, returning it to your hand from your graveyard.
- 4Repeat.
- 5If you control at least six creatures, this combo nets infinite mana, and you may untap any other permanent(s) using Mind over Matter.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
No archived Top 8 deck with this card yet.



Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Garruk's Uprising
Sylvan Library
Ixalan Checklist








