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Gruul NodorogHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Guildpact· February 3, 2006
Carte Magic Gruul Nodorog

Gruul Nodorog is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Complete guide

Gruul Nodorog is a heavy-hitting Beast from the Gruul Clans that punishes opponents who lack a wide board state. For just a single red mana, it forces your enemies to commit multiple defenders to stop its path, making it a reliable finisher in decks with high mana output.

Unpacking Menace

The core of Gruul Nodorog is its activated ability which grants it menace until the end of the turn. This keyword changes the rules of combat: if your opponent wants to block this creature, they must assign at least two creatures to it. If they only have one creature available, or only one creature capable of blocking, Gruul Nodorog simply cannot be blocked at all.

Activating the Ability

To benefit from the evasion, you must activate the ability before the Declare Blockers step. Once blockers are legally declared, giving Gruul Nodorog menace will not 'undo' any blocks already made. While you can activate the ability multiple times, doing so provides no additional benefit beyond the first instance of menace.

Strategic Timing

The best time to use this ability is during your Declare Attackers step or at the end of the Beginning of Combat step. Because the ability only costs one red mana, it is easy to hold up mana for other spells and only commit to the menace keyword if you see the opponent has exactly one or two potential blockers.

Interaction examples

Setting the Stage with Etali

During your turn, you declare both Gruul Nodorog and Etali, Primal Storm as attackers. Etali's trigger goes on the stack first. After resolving Etali's ability and casting any free spells found, you still have priority before blockers are declared. You spend one red mana to give Gruul Nodorog menace. Your opponent, who perhaps only has two creatures total, is now forced to choose: block Etali with one creature and let the menace-fueled Beast through, or put both blockers on the Beast and let the Elder Dinosaur deal its damage.

The Muse's Mana

With Seedborn Muse on the battlefield, your lands untap during every opponent's turn. While Gruul Nodorog's menace ability is primarily used on your own turn for offense, having your mana untapped allows you to use other instants to protect your Beast. If you used a card to give Gruul Nodorog a way to block additional creatures or a 'lure' effect, the menace ability would still only apply to when it is attacking, as menace is an offensive keyword.

Standalone Power

If Gruul Nodorog is your only creature on board and your opponent has a single 10/10 blocker, you can pay one red mana. Because the 10/10 is only one creature, it is legally unable to block Gruul Nodorog. The Beast walks past the giant defender and deals 4 damage directly to the opponent's life total.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gruul Nodorog

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activating Gruul Nodorog's ability a second time in the same turn has no further effect.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activating Gruul Nodorog's ability after blockers have been declared has no effect on the creatures already blocking it.

    No other card is named in this ruling.

02

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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