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Hexplate WallbreakerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Phyrexia: All Will Be One Commander· February 10, 2023
Carte Magic Hexplate Wallbreaker

Hexplate Wallbreaker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}

How it works : Hexplate Wallbreaker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Untapping an attacking creature doesn't remove it from combat.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery. For example, you won't be able to cast another creature or activate Hexplate Wallbreaker's equip ability between combats.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once the equipped creature attacks and the triggered ability resolves, you get an additional combat phase even if the equipped creature doesn't survive the first combat phase.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you attack with multiple creatures equipped with Hexplate Wallbreakers in one combat phase (or one creature equipped with multiple Hexplate Wallbreakers), you'll have that many additional combat phases, but your attacking creatures are untapped only during the current combat phase.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

    Card named in this ruling

  6. #6· Wizards of the Coast

    If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

    Card named in this ruling

  7. #7· Wizards of the Coast

    If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

    Card named in this ruling

Related cards and tokens

02

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Hexplate Wallbreaker

No archived Top 8 deck with this card yet.

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Official source