High Noon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each player can't cast more than one spell each turn., Sacrifice this enchantment: It deals 5 damage to any target.
How it works : High Noon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with High Noon
No archived Top 8 deck with this card yet.




