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Rules guide · Enchantment

High NoonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic High Noon

High Noon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.

How it works : High Noon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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Meta decks with High Noon

No archived Top 8 deck with this card yet.

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