← MTG Rules

Rules guide · Enchantment

High ScoreHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Teenage Mutant Ninja Turtles Eternal· March 6, 2026
Carte Magic High Score

High Score is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

How it works : High Score

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In the case where you control more than one High Score, each one you control will increase the number of +1/+1 counters placed on a creature you control by one. (Leave some room on the leaderboard for the rest of us!)

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Vigor
+Walking Ballista
+High Score
#1

Vigor + Walking Ballista + High Score

Infinite +1/+1 counters on creatures you controlInfinite damage
  1. 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
  2. 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
  3. 3Repeat.
Gatta and Luzzu
+Walking Ballista
+High Score
#2

Gatta and Luzzu + Walking Ballista + High Score

Infinite +1/+1 counters on a creatureInfinite damage
  1. 1Cast Gatta and Luzzu by paying {2}{W}.
  2. 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
  3. 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and High Score.
  4. 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. 5Repeat from step 3.
Strength of Will
+Walking Ballista
+High Score
#3

Strength of Will + Walking Ballista + High Score

Infinite +1/+1 counters on a creatureInfinite damage
  1. 1Cast Strength of Will by paying {1}{G}, targeting Walking Ballista.
  2. 2Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it.
  3. 3Walking Ballista triggers, putting two +1/+1 counters on it due to High Score.
  4. 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. 5Repeat from step 2.
Vigor
+Triskelion
+High Score
#4

Vigor + Triskelion + High Score

Infinite +1/+1 counters on creatures you controlInfinite damage
  1. 1Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
  2. 2Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target.
  3. 3Repeat.
Strength of Will
+Triskelion
+High Score
#5

Strength of Will + Triskelion + High Score

Infinite +1/+1 counters on a creatureInfinite damage
  1. 1Cast Strength of Will by paying {1}{G}, targeting Triskelion.
  2. 2Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it.
  3. 3Triskelion triggers, putting two +1/+1 counters on it due to High Score.
  4. 4Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. 5Repeat from step 2.
Rite of Passage
+Walking Ballista
+High Score
#6

Rite of Passage + Walking Ballista + High Score

Infinite +1/+1 counters on creatures you controlInfinite damage
  1. 1Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. 2Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
  3. 3Repeat an arbitrarily large number of times.
  4. 4Move to the next turn, removing all damage marked on Walking Ballista.
  5. 5Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
  6. 6Repeat step 5 as desired.
Crystalline Crawler
+Simic Ascendancy
+Branching Evolution
+High Score
#7

Crystalline Crawler + Simic Ascendancy + Branching Evolution + High Score

Infinite +1/+1 counters on creatures you controlInfinite colored manaWin the game at the beginning of your next upkeep
  1. 1Activate Simic Ascendancy by paying {1}{G}{U}, putting four +1/+1 counters on Crystalline Crawler.
  2. 2Simic Ascendancy triggers, putting growth counters on it.
  3. 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding {1}{G}{U}.
  4. 4Repeat.
  5. 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Gatta and Luzzu
+Triskelion
+High Score
#8

Gatta and Luzzu + Triskelion + High Score

Infinite +1/+1 counters on a creatureInfinite damage
  1. 1Cast Gatta and Luzzu by paying {2}{W}.
  2. 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion.
  3. 3Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and High Score.
  4. 4Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. 5Repeat from step 3.
03

Legal formats

gladiatorlegacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with High Score

No archived Top 8 deck with this card yet.

Explore the meta
Official source