High Noon At Thunder Junction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.
How it works : High Noon At Thunder Junction
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with High Noon At Thunder Junction
No archived Top 8 deck with this card yet.




