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Rules guide · Plane

High Noon At Thunder JunctionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Black Lotus Unknown Planechase· June 28, 2024
Carte Magic High Noon At Thunder Junction

High Noon At Thunder Junction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.

How it works : High Noon At Thunder Junction

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Official source