Impractical Joke is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
How it works : Impractical Joke
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Impractical Joke only stops damage from being prevented by effects that specifically use the word "prevent."
No other card is named in this ruling.
- #2· Wizards of the Coast
Protection prevents damage, so protection abilities will be unable to prevent damage during a turn in which Impractical Joke has resolved. However, this won't allow spells or abilities to target permanents they wouldn't ordinarily be able to target because of protection, even if that spell or ability would deal damage to those permanents.
No other card is named in this ruling.
- #3· Wizards of the Coast
You don't have to choose a target for Impractical Joke. However, if you do and the target is illegal as Impractical Joke tries to resolve, it won't resolve and none of its effects will happen. Damage can still be prevented this turn.
No other card is named in this ruling.
Legal formats
Commentaires
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Meta decks with Impractical Joke
No archived Top 8 deck with this card yet.




