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Rules guide · Enchantment

ImprisonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Legends· June 1, 1994
Carte Magic Imprison

Imprison is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.

How it works : Imprison

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Both abilities are triggered abilities. The first one triggers on the activating of a creature ability, and the second triggers on declaration of attacking or blocking.

    No other card is named in this ruling.

02

Legal formats

oldschool
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