Imprisoned in the Moon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add
" and loses all other card types and abilities.
How it works : Imprisoned in the Moon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you remove Imprisoned in the Moon from a planeswalker after tapping it for mana, you can still activate a loyalty ability of that planeswalker even though it's tapped.
No other card is named in this ruling.
- #2· Wizards of the Coast
At the time the permanent becomes enchanted, Imprisoned in the Moon causes it to lose all abilities except the noted mana ability. Any abilities the permanent gains after that point will work normally.
No other card is named in this ruling.
- #3· Wizards of the Coast
Becoming a land may cause other Auras to become illegally attached. These are put into their owner's graveyard, and any Equipment attached to the land become unattached and remain on the battlefield. Counters on the land remain on it even if they don't do anything.
No other card is named in this ruling.
- #4· Wizards of the Coast
The permanent will keep any supertypes it previously had. Notably, if Imprisoned in the Moon is enchanting a legendary permanent, that permanent will continue to be legendary.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the enchanted permanent is a land and has land types, it retains those types even though it loses any intrinsic mana abilities associated with them. For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it can't tap for
, only for
.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Lumra, Bellow of the Woods + Imprisoned in the Moon + Vesuva
- 1Play Vesuva. Choose to have it enter as a tapped copy of Lumra.
- 2Put Vesuva into your graveyard due to the legend rule.
- 3Vesuva's enters-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped. Choose to have Vesuva enters as a tapped copy of Lumra.
- 4Repeat from step 2.
Legal formats
Commentaires
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Meta decks with Imprisoned in the Moon
No archived Top 8 deck with this card yet.






