← MTG Rules

Rules guide · Enchantment

Imprisoned in the MoonHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad Remastered· January 24, 2025
Carte Magic Imprisoned in the Moon

Imprisoned in the Moon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

How it works : Imprisoned in the Moon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you remove Imprisoned in the Moon from a planeswalker after tapping it for mana, you can still activate a loyalty ability of that planeswalker even though it's tapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    At the time the permanent becomes enchanted, Imprisoned in the Moon causes it to lose all abilities except the noted mana ability. Any abilities the permanent gains after that point will work normally.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Becoming a land may cause other Auras to become illegally attached. These are put into their owner's graveyard, and any Equipment attached to the land become unattached and remain on the battlefield. Counters on the land remain on it even if they don't do anything.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The permanent will keep any supertypes it previously had. Notably, if Imprisoned in the Moon is enchanting a legendary permanent, that permanent will continue to be legendary.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the enchanted permanent is a land and has land types, it retains those types even though it loses any intrinsic mana abilities associated with them. For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it can't tap for {W}, only for {C}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Lumra, Bellow of the Woods
+Imprisoned in the Moon
+Vesuva
#1

Lumra, Bellow of the Woods + Imprisoned in the Moon + Vesuva

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite self-mill
  1. 1Play Vesuva. Choose to have it enter as a tapped copy of Lumra.
  2. 2Put Vesuva into your graveyard due to the legend rule.
  3. 3Vesuva's enters-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped. Choose to have Vesuva enters as a tapped copy of Lumra.
  4. 4Repeat from step 2.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Imprisoned in the Moon

No archived Top 8 deck with this card yet.

Explore the meta
Official source