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Rules guide · Enchantment

Indomitable MightHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Indomitable Might

Indomitable Might is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Complete guide

Indomitable Might is a versatile green Aura that combines the surprise of flash with a potent power boost and a unique damage-dealing ability. It allows your largest creatures to ignore blockers entirely, ensuring your combat damage reaches its intended target. This guide will break down the rules for bypassing defenses and how to maximize this enchantment in your games.

A Flashy Strength Boost

Indomitable Might grants the enchanted creature +3/+3 and the ability to assign combat damage as though it weren't blocked. Because it has flash, you can cast it during the declare blockers step after your opponent has committed their creatures to defense. This sudden increase in stats can save your creature from lethal damage or push for a surprise victory.

Bypassing the Guard

When the enchanted creature deals damage, its controller makes a choice: assign damage normally to the blockers, or assign all of it directly to the player or planeswalker it is attacking. This is an 'all or nothing' choice. You cannot split the damage between a blocking creature and the defending player; you must choose one or the other.

Combat Mechanics and Blocking

It is important to remember that even if you choose to assign damage as though the creature weren't blocked, the creature is still technically 'blocked.' It will still receive combat damage from any creatures assigned to block it. This effect does not provide evasion; it simply changes where your creature's damage is directed.

Timing and Strategy

The best time to play Indomitable Might is often after your opponent has declared blockers. If they block with a small creature to prevent a large attack, you can flash this in to increase your creature's power and bypass that blocker entirely. It is a perfect tool for finishing games when the board state is stalled.

Interaction examples

Smashed Defense

You attack with a 2/2 Bear Cub and your opponent blocks with a 4/4 Beast. During the declare blockers step, you cast Indomitable Might on your Bear Cub. It becomes a 5/5. During the combat damage step, you choose to have it assign its 5 damage directly to the opponent as if it weren't blocked. The Bear Cub still takes 4 damage from the Beast, but it survives because its new toughness is 5.

Drawing Through Power

With Garruk's Uprising on the battlefield, you cast Indomitable Might on a 1/1 token at the end of your opponent's turn. The token becomes a 4/4. Because a creature with power 4 or greater 'entered' the state of being 4 or greater under your control, Garruk's Uprising triggers, allowing you to draw a card. Additionally, the token now has trample, though Indomitable Might's ability to ignore blockers is usually more effective.

Token Synergy

While Doubling Season does not interact with the +3/+3 stat boost (which is not a counter), it synergizes with the pressure Indomitable Might creates. If you use Doubling Season to create an army of tokens, your opponent must block them. You can then flash Indomitable Might onto your strongest token to ensure that even if they block every single creature, your most powerful attacker still hits their life total directly.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Indomitable Might

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Assigning the creature's damage as though it weren't blocked is all or nothing. You can't use this effect to assign some of the creature's damage to a blocking creature and the rest to the defending player or planeswalker.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Even if it assigns damage as though it were not blocked, it will still receive damage from creatures that are blocking it.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduel
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