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Rules guide · Enchantment

Inferno FistHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2015· July 18, 2014
Carte Magic Inferno Fist

Inferno Fist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature you control Enchanted creature gets +2/+0. {R}, Sacrifice this Aura: This Aura deals 2 damage to any target.

Complete guide

Inferno Fist is a versatile red Aura that provides both an aggressive power boost and a built-in removal option. Whether you need to punch through for extra damage or sacrifice the enchantment to finish off a weakened creature, this card offers strategic flexibility for aggressive decks.

What It Does

Inferno Fist is an Aura that must be attached to a creature you control. It grants the enchanted creature a +2/+0 power bonus, turning even a small threat into a significant attacker. Furthermore, it possesses an activated ability that allows you to pay one red mana and sacrifice the Aura to deal 2 damage to any target.

How It Resolves Step by Step

When you cast Inferno Fist, you must choose a creature you control as the target. If the creature is still a legal target when the spell resolves, the Aura enters the battlefield attached to it. Once on the field, the +2/+0 bonus is active immediately. You can activate the sacrifice ability any time you have priority by paying the cost; the damage is dealt only after the ability resolves, at which point the creature no longer benefits from the power boost.

Common Mistakes

A common error is sacrificing the Aura during the declare blockers step and expecting the creature to still deal its increased damage. Because the power bonus stops applying the moment the Aura leaves the battlefield, the creature will revert to its base power before combat damage is calculated. Additionally, remember that if you lose control of the creature, the Aura is put into your graveyard via state-based actions because it can only enchant a creature you control.

When to Play It

Play Inferno Fist when you want to maximize the pressure on your opponent's life total while keeping a 'fire-and-forget' removal spell in reserve. It is particularly effective in formats where 2 toughness creatures are prevalent, or when you have ways to recur enchantments from your graveyard.

Interaction examples

Recurring Damage with Breach

With Underworld Breach on the battlefield, you can cast Inferno Fist from your graveyard by paying its mana cost and exiling three cards. Once it enters and boosts your creature, you can sacrifice it to deal 2 damage, then repeat the process as long as you have the mana and cards to exile, effectively turning your graveyard into a source of repeatable shocks.

Enter the Battlefield Synergy

While Impact Tremors triggers when a creature enters, it does not trigger when Inferno Fist enters the battlefield because the Aura is an enchantment, not a creature. However, the +2/+0 boost from Inferno Fist can help your creatures survive combat longer so they can continue to benefit from any other creature-based triggers you may have in your deck.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Inferno Fist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As soon as Inferno Fist leaves the battlefield, its power bonus stops applying. This means that if you sacrifice Inferno Fist before combat damage is dealt, perhaps to destroy a potential blocker, the creature that was enchanted won't have the bonus when it deals combat damage.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If another player gains control of the enchanted creature, or if Inferno Fist becomes attached to a creature another player controls, Inferno Fist will be put into its owner's graveyard as a state-based action.

    No other card is named in this ruling.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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