Infuse with the Elements is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Complete guide
Infuse with the Elements is a versatile green instant that rewards you for playing multiple colors in your deck. Utilizing the Converge mechanic, it transforms your mana variety into a permanent power boost and temporary combat evasion. This spell is an excellent way to turn a small creature into a game-ending threat by utilizing the power of the Five-Color palette.
What It Does
Infuse with the Elements places a number of +1/+1 counters on a target creature based on how many different colors of mana were spent to cast it. Additionally, it grants that creature trample until the end of the turn. This makes it a dual-purpose tool for both permanently buffing a creature and ensuring damage gets through your opponent's blockers.
How It Resolves
First, you choose a target creature as you cast the spell. When the spell resolves, the game checks how many distinct colors of mana (White, Blue, Black, Red, or Green) you spent. Colorless mana does not count as a color. You then place that many +1/+1 counters on the target. Finally, the creature gains trample, an effect that lasts until the cleanup step of the current turn.
Common Mistakes
A frequent error is assuming that copies of this spell retain the original Converge value. If you copy Infuse with the Elements, zero mana was spent to cast the copy, resulting in zero +1/+1 counters being placed. Similarly, if you cast the spell 'without paying its mana cost' via another effect, X will be zero. You also cannot voluntarily pay extra mana to increase the count; you can only use the colors required by the spell's cost or any applicable cost increases.
When to Play It
This spell is best used during the declare blockers step of combat. By targeting an unblocked creature, you can maximize the damage dealt to an opponent, or you can use the trample to ensure damage overflows past a small chump blocker. Since it is an instant, it can also be used as a combat trick to help your creature survive an engagement it would otherwise lose.
Interaction examples
If you use Beast Within to destroy a permanent and its controller gets a 3/3 Beast token, you can later target that token with Infuse with the Elements. If you spent {G}{U}{W}{R} to cast the spell, the Beast gets four +1/+1 counters, becoming a 7/7 creature with trample for the turn.
Suppose you control a 2/2 non-Human creature. You cast Infuse with the Elements using {G}{U}{B} to put three +1/+1 counters on it, making it a 5/5. While the spell is still on the stack or later in the turn, you cast Return of the Wildspeaker choosing the first mode. You will draw five cards because the greatest power among your non-Human creatures is now five due to the permanent +1/+1 counters.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Infuse with the Elements
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
No other card is named in this ruling.
- #2· Wizards of the Coast
Unless a spell or ability allows you to, you can’t choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can’t ignore that cost reduction in order to spend more colors of mana.
No other card is named in this ruling.
- #3· Wizards of the Coast
If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost
more to cast, you could pay
to cast Radiant Flames and deal 4 damage to each creature.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Feather, the Redeemed + Sage of Hours + Infuse with the Elements
- 1Cast Infuse with the Elements by paying
, ensuring each mana spent is a different color, targeting Sage of Hours.
- 2Sage of Hours and Feather trigger.
- 3Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- 4Resolve the Feather trigger, causing you to exile Infuse with the Elements as it resolves.
- 5Resolve Infuse with the Elements, putting four +1/+1 counters on Sage of Hours and exiling Infuse with the Elements.
- 6Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 7At the beginning of your end step, Feather triggers, returning Infuse with the Elements from exile to your hand.
- 8Repeat each turn.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Infuse with the Elements
No archived Top 8 deck with this card yet.



Beast Within
Return of the Wildspeaker
