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Rules guide · Legendary Creature

Inga and EsikaHow it works & interactions with other cards

By the ManaCount desk· 3 min read· March of the Machine· April 21, 2023
Carte Magic Inga and Esika

Inga and Esika is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

Complete guide

Inga and Esika unite two powerful legendary figures into a single card that turns your board into a mana-generating machine. By granting all your creatures vigilance and mana abilities, this duo ensures you can stay aggressive while building a massive army. Mastering this card is all about managing your resources to unlock its powerful card-drawing potential.

A World of Vigilant Mana

Inga and Esika provide two continuous benefits to every creature you control. First, they grant vigilance, allowing your creatures to attack without tapping. Second, they give every creature the ability to tap for one mana of any color, restricted specifically for casting creature spells. Because they have vigilance, your creatures can attack during combat and then be tapped for mana during your second main phase or even on an opponent's turn if you have a way to cast creatures with flash.

Step-by-Step Resolution

When you cast a creature spell, the game checks how the mana was paid as soon as the casting process is complete. If you used at least three mana produced by creatures (either via the ability granted by Inga and Esika or other natural mana dorks), the triggered ability goes on the stack on top of the creature spell. This ability resolves before the creature spell itself, meaning you draw your card before you even know if the creature successfully hits the battlefield.

Common Pitfalls

The most common mistake is forgetting that the mana granted by Inga and Esika can ONLY be used for creature spells; you cannot use it for artifacts, sorceries, or activated abilities. Additionally, note that the draw trigger cares about 'mana from creatures,' not just mana from Inga and Esika's granted ability. Any mana produced by a permanent that is currently a creature counts toward the requirement of three mana.

When to Play It

You should play Inga and Esika when you have a board presence established but need more velocity. Since they don't grant haste, your creatures usually need to wait a turn before they can tap for mana. Use them to bridge the gap into high-mana finishers, ensuring that every creature you cast replaces itself in your hand.

Interaction examples

Cycling Through Your Deck

If you have three other creatures on the battlefield and Inga and Esika, you can tap three of them to produce three mana. Use that mana plus one land to cast Solemn Simulacrum. Because three mana from creatures was spent, Inga and Esika's ability triggers. You draw a card from the trigger, then Solemn Simulacrum resolves, enters the battlefield, and lets you search for a land. You have effectively ramped and drawn two cards.

Recursive Value

With Inga and Esika in play, you can tap three creatures to produce {G}{G}{G}. Spend {1}{G}{G} of that mana to cast Eternal Witness. Even though Eternal Witness only costs three mana in total, because all three mana came from creatures, the draw condition is met. You will draw a card from Inga and Esika, and when Eternal Witness enters, you return a card from your graveyard to your hand, maintaining a full grip of options.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Inga and Esika

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Shrieking Drake
+Concordant Crossroads
+Inga and Esika
#1

Shrieking Drake + Concordant Crossroads + Inga and Esika

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Shrieking Drake
+Inga and Esika
+Thousand-Year Elixir
#2

Shrieking Drake + Inga and Esika + Thousand-Year Elixir

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Pestered Wellguard
+Intruder Alarm
+Inga and Esika
#3

Pestered Wellguard + Intruder Alarm + Inga and Esika

Infinite colored manaInfinite colored mana that can only be spent to cast creature spellsInfinite creature tokensInfinite mana creatures you control can produce
  1. 1Activate Pestered Wellguard by tapping it.
  2. 2Pestered Wellguard triggers, creating a 1/1 Faerie creature token.
  3. 3When the Faerie enters, Intruder Alarm triggers, untapping all creatures.
  4. 4Repeat
Shrieking Drake
+Maelstrom Wanderer
+Inga and Esika
#4

Shrieking Drake + Maelstrom Wanderer + Inga and Esika

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Shrieking Drake
+Inga and Esika
+Shang-Chi, Master of Kung Fu
#5

Shrieking Drake + Inga and Esika + Shang-Chi, Master of Kung Fu

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Shrieking Drake
+Temur Ascendancy
+Inga and Esika
#6

Shrieking Drake + Temur Ascendancy + Inga and Esika

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Shrieking Drake
+Inga and Esika
+Akroma's Memorial
#7

Shrieking Drake + Inga and Esika + Akroma's Memorial

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2When Shrieking Drake enters, it triggers.
  3. 3Holding priority, activate Shrieking Drake by tapping it, adding {U}.
  4. 4Resolve the Shrieking Drake ability, returning it from the battlefield to your hand.
  5. 5Repeat.
Cacophodon
+Legolas's Quick Reflexes
+Inga and Esika
#8

Cacophodon + Legolas's Quick Reflexes + Inga and Esika

Infinite colored manaInfinite colored mana that can only be spent to cast creature spells
  1. 1Cast Legolas's Quick Reflexes by paying {G}, targeting Cacophodon.
  2. 2Activate Cacophodon by tapping it.
  3. 3Cacophodon triggers, dealing damage equal to its power to itself.
  4. 4Cacophodon triggers, untapping itself.
  5. 5Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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