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Rules guide · Sorcery

Ingenious MasteryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Strixhaven: School of Mages· April 23, 2021
Carte Magic Ingenious Mastery

Ingenious Mastery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Complete guide

Ingenious Mastery is a versatile blue sorcery that offers a classic 'deal with the devil' choice. Depending on your current mana situation, you can either spend a significant amount of mana to draw deep or take a discount by giving resources to your opponent. Understanding when to grant these benefits is key to mastering this card's potential.

The Alternative Cost Choice

When you cast Ingenious Mastery, you choose between paying its standard mana cost of {X}{2}{U} or its alternative cost of {2}{U}. If you pay the alternative cost, the value of X is effectively ignored, and the spell's effect changes to a fixed three-card draw for you while rewarding an opponent with two Treasure tokens and a scry 2. Even if you pay the alternative cost, the mana value of the spell on the stack remains X + 3, where X is 0 if not specified.

Step-by-Step Resolution

First, the game checks if the {2}{U} alternative cost was paid. If it was, you draw three cards immediately. Then, you choose an opponent to create two Treasure tokens and perform a scry 2. In multiplayer games, you only pick one opponent to receive these benefits. If you paid the {X}{2}{U} cost, the process is much simpler: you simply draw a number of cards equal to the value you chose for X, and your opponent receives nothing.

Common Pitfalls

A common mistake involves combining alternative costs. If an effect allows you to cast a spell 'without paying its mana cost,' you cannot choose to pay the {2}{U} Mastery cost to get the fixed three-card draw; you must cast it for free with X=0. Additionally, remember that cost reducers or taxes still apply to the alternative cost. If an effect makes spells cost {1} more, you would pay {3}{U} for the alternative cost, but the spell still counts as having the alternative cost paid for its effect.

Strategic Timing

Use the alternative cost when you are desperate for resources early in the game or if you have ways to punish the opponent for having artifacts or drawing cards. The standard X cost is superior in the late game when you have excess mana, allowing you to refill your hand without giving your opponent the mana acceleration or card selection provided by the Treasures and scry.

Interaction examples

The Budget Draw

You cast Ingenious Mastery by paying {2}{U}. Upon resolution, you draw three cards. You then choose your opponent, who creates two Treasure tokens and scries 2. The opponent can now sacrifice those Treasures for mana at any time they have priority.

Scaling for the Late Game

You have eight mana available and choose to pay the full mana cost where X=5. You spend {5}{2}{U} (8 mana total). Because the alternative cost was not paid, you draw five cards and your opponent receives no bonuses.

Searching for Answers

You use Fabricate to find a powerful artifact to deal with a threat, but you need more cards to protect your play. You cast Ingenious Mastery for its {2}{U} cost to quickly draw into countermagic, even though it gives your opponent the Treasure mana they might need to fight back.

Refilling After a Reset

After casting Windfall to clear everyone's hands and draw a few cards, you find Ingenious Mastery. If your hand size is low again, paying the {2}{U} cost is a fast way to get back to a three-card advantage, provided you can handle the opponent's new Treasure tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ingenious Mastery

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The mana value of a spell on the stack is determined by its mana cost, not any alternative costs you used to pay for it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you choose to pay one alternative cost, you can’t pay any other alternative costs. For example, if an effect lets you cast a “Mastery” spell “without paying its mana cost,” you can’t also choose to pay its given alternative cost.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect increases or decreases the cost of spells you cast, that cost increase or decrease is applied to the alternative cost you chose to pay. In that case, the cost was still paid for the purposes of the effect, even if you paid more or less for it when it was cast.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you copy a “Mastery” spell and the alternative cost was paid, the copy will resolve as though the cost was paid.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    In a multiplayer game, you choose which opponent takes the prescribed action as the spell resolves.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

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