Izzet Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(can be paid with either
or
.)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
How it works : Izzet Guildmage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
Izzet Guildmage's abilities can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a spell has
in its mana cost, include the value chosen for that X when determining the mana value of that spell.
No other card is named in this ruling.
- #4· Wizards of the Coast
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
No other card is named in this ruling.
- #5· Wizards of the Coast
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
No other card is named in this ruling.
- #7· Wizards of the Coast
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.
No other card is named in this ruling.
- #9· Wizards of the Coast
If you copy a spell, you control the copy. It will resolve before the original spell does.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Izzet Guildmage + Dramatic Reversal
- 1Cast Dramatic Reversal by paying
.
- 2Holding priority, activate Izzet Guildmage's first ability by paying
, copying Dramatic Reversal.
- 3Resolve the Dramatic Reversal copy, untapping all nonland permanents you control.
- 4Activate all nonland permanents by tapping those, adding at least
.
- 5Repeat from step 2.
Izzet Guildmage + Lava Spike + Desperate Ritual
- 1Cast Lava Spike by paying
and choosing to pay
and reveal Desperate Ritual from your hand, adding Desperate Ritual's effects onto Lava Spike, with Lava Spike targeting an opponent.
- 2Cast Desperate Ritual by paying
, adding
.
- 3Activate Izzet Guildmage's second ability by paying
, copying Lava Spike, targeting an opponent.
- 4Resolve the copy of Lava Spike, adding
and dealing three damage to an opponent.
- 5Repeat from step 4.
Reset + Izzet Guildmage
- 1During an opponent's turn, cast Reset by paying
.
- 2In response, activate Izzet Guildmage's first ability by paying
, copying Reset.
- 3Allow the Reset copy to resolve, untapping your lands.
- 4Activate those lands by tapping them, adding at least
.
- 5Repeat from step 2.
- 6If your lands can produce at least one additional mana, this combo produces infinite mana.
- 7Once you have infinite mana, you may activate Izzet Guildmage's abilities any number of times.
Turnabout + Twincast + Izzet Guildmage
- 1Cast Turnabout for
.
- 2In response, Cast Twincast targeting Turnabout for
.
- 3In response, Activate Izzet Guildmage's ability for
targeting Twincast.
- 4Resolve the Izzet Guildmage's activated ability to copy Twincast targeting Turnabout with the copy of Twincast.
- 5Resolve the copy of Turnabout, created by the copy of Twincast to untap your lands that can produce at least
.
- 6Repeat.
Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Jace, Wielder of Mysteries
- 1Cast Manamorphose by paying
.
- 2Holding priority, activate Izzet Guildmage by paying
, copying Manamorphose.
- 3Resolve the Manamorphose copy, adding
and drawing a card.
- 4If Jace is on the battlefield, repeat from step 2 until you draw from an empty library, winning the game.
- 5Otherwise, repeat from step 2 until you have one card left in your library.
- 6Resolve the original Manamorphose, adding
and drawing a card.
- 7Cast Jace from your hand by paying
.
- 8Activate Jace's first loyalty ability, causing you to draw from an empty library and win the game.
Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Thassa's Oracle
- 1Cast Manamorphose by paying
.
- 2Holding priority, activate Izzet Guildmage by paying
, copying Manamorphose.
- 3Resolve the Manamorphose copy, adding two mana of any color and drawing a card.
- 4Repeat until you have one card remaining in your library.
- 5Resolve the original Manamorphose, adding
and drawing a card.
- 6Cast Thassa's Oracle by paying
.
- 7Thassa's Oracle enters the battlefield, causing you to win the game.
Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Laboratory Maniac
- 1Cast Manamorphose by paying
.
- 2Holding priority, activate Izzet Guildmage by paying
, copying Manamorphose.
- 3Resolve the Manamorphose copy, adding
and drawing a card.
- 4Repeat from step 2 until you draw from an empty library, winning the game.
Legal formats
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