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Rules guide · Instant

ManamorphoseHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Double Masters· August 7, 2020
Carte Magic Manamorphose

Manamorphose is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Add two mana in any combination of colors. Draw a card.

Complete guide

Manamorphose is a staple utility spell that bridges the gap between mana fixing and card advantage. Its ability to replace both the mana spent to cast it and the card itself makes it a powerful engine in many combo and tempo decks.

What It Does

Manamorphose is a hybrid red/green instant that costs two mana. When it resolves, it produces two mana in any combination of colors—effectively 'refunding' its cost—and then allows you to draw a card, keeping your hand size the same.

How It Resolves Step by Step

First, you must choose the combination of mana colors you want to add (for example, two green, or one red and one blue). This mana is added to your mana pool immediately. Second, after the mana is added, you draw a card from your library. Only after both these steps are finished does the spell finish resolving and move to the graveyard.

Common Mistakes

A common error is trying to draw the card before choosing the colors. According to official rulings, you must declare and add the mana colors before you see what card you have drawn. Additionally, remember that while the mana is 'free' in terms of cost, you still need to have two mana available to cast the spell initially.

When to Play It

Because it is an instant, you can play Manamorphose at almost any time to fix your colors for a surprise play. It is best used when you need a specific color of mana that your current lands cannot produce or when you need to increase your 'storm' count for the turn.

Interaction examples

Fixing Colors for Interaction

Suppose you have two red mana available but need to cast Beast Within, which requires green mana. You cast Manamorphose using your red mana. As it resolves, you choose to add two green mana to your pool and draw a card. You can now use that green mana to cast Beast Within and destroy a target permanent.

Digging for Protection

If your opponent casts a board wipe and you need to find a way to save your creatures, you can cast Manamorphose. By choosing green mana and drawing a card, you might draw into Heroic Intervention. Since you just added two mana, you have the exact resources needed to immediately cast the Heroic Intervention you just drew.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Manamorphose

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose which color or colors of mana to add before you draw a card.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dual Casting
+Freed from the Real
+Manamorphose
#1

Dual Casting + Freed from the Real + Manamorphose

Infinite card drawInfinite draw triggersNear-infinite magecraft triggers
  1. 1Cast Manamorphose by paying {1}{R/G}.
  2. 2Holding priority, activate the creature with Dual Casting and Freed from the Real attached by paying {R} and tapping it, copying Manamorphose.
  3. 3Resolve the copy of Manamorphose, adding {U}{R} and causing you to draw a card.
  4. 4Activate Freed from the Real's second ability by paying {U}, untapping the creature.
  5. 5Repeat from step 2.
Dual Casting
+Pemmin's Aura
+Manamorphose
#2

Dual Casting + Pemmin's Aura + Manamorphose

Infinite card drawInfinite draw triggersNear-infinite magecraft triggers
  1. 1Cast Manamorphose by paying {1}{R/G}.
  2. 2Holding priority, activate the creature with Dual Casting and Freed from the Real attached by paying {R} and tapping it, copying Manamorphose.
  3. 3Resolve the copy of Manamorphose, adding {U}{R} and causing you to draw a card.
  4. 4Activate Pemmin's Aura's first ability by paying {U}, untapping the creature.
  5. 5Repeat from step 2.
Zirda, the Dawnwaker
+Izzet Guildmage
+Manamorphose
+Thassa's Oracle
#3

Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Thassa's Oracle

Infinite card drawNear-infinite colored manaNear-infinite magecraft triggersWin the game
  1. 1Cast Manamorphose by paying {1}{R/G}.
  2. 2Holding priority, activate Izzet Guildmage by paying {U}, copying Manamorphose.
  3. 3Resolve the Manamorphose copy, adding two mana of any color and drawing a card.
  4. 4Repeat until you have one card remaining in your library.
  5. 5Resolve the original Manamorphose, adding {U}{U} and drawing a card.
  6. 6Cast Thassa's Oracle by paying {U}{U}.
  7. 7Thassa's Oracle enters the battlefield, causing you to win the game.
Quintorius Kand
+Flicker
+Manamorphose
+Vorinclex, Monstrous Raider
#4

Quintorius Kand + Flicker + Manamorphose + Vorinclex, Monstrous Raider

Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegain
  1. 1Cast Flicker by paying {1}{W}, blinking Quintorius Kand, causing it to enter the battlefield with eight loyalty counters due to Vorinclex.
  2. 2Activate Quintorius Kand's third loyalty ability by removing six loyalty counters from it, exiling Manamorphose and Flicker from your graveyard with the ability to cast them this turn, and adding {R}{R}.
  3. 3Cast Manamorphose from exile by paying {1}{R/G}.
  4. 4Quintorius Kand triggers, dealing 2 damage to each opponent and causing you to gain 2 life.
  5. 5Resolve Manamorphose, adding {1}{W} and causing you to draw a card.
  6. 6Cast Flicker from exile by paying {1}{W}.
  7. 7Quintorius Kand triggers, dealing 2 damage to each opponent and causing you to gain 2 life.
  8. 8Resolve Flicker, blinking Quintorius Kand, causing it to enter the battlefield with eight loyalty counters due to Vorinclex.
Zirda, the Dawnwaker
+Izzet Guildmage
+Manamorphose
+Jace, Wielder of Mysteries
#5

Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Jace, Wielder of Mysteries

Infinite card drawNear-infinite colored manaNear-infinite magecraft triggersWin the game
  1. 1Cast Manamorphose by paying {1}{R/G}.
  2. 2Holding priority, activate Izzet Guildmage by paying {U}, copying Manamorphose.
  3. 3Resolve the Manamorphose copy, adding {1}{U} and drawing a card.
  4. 4If Jace is on the battlefield, repeat from step 2 until you draw from an empty library, winning the game.
  5. 5Otherwise, repeat from step 2 until you have one card left in your library.
  6. 6Resolve the original Manamorphose, adding {U}{U} and drawing a card.
  7. 7Cast Jace from your hand by paying {1}{U}{U}{U}.
  8. 8Activate Jace's first loyalty ability, causing you to draw from an empty library and win the game.
Quintorius Kand
+Flicker
+Manamorphose
+Doubling Season
#6

Quintorius Kand + Flicker + Manamorphose + Doubling Season

Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegain
  1. 1Cast Flicker by paying {1}{W}, blinking Quintorius Kand, causing it to enter the battlefield with eight loyalty counters due to Doubling Season.
  2. 2Activate Quintorius Kand's third loyalty ability by removing six loyalty counters from it, exiling Manamorphose and Flicker from your graveyard with the ability to cast them this turn, and adding {R}{R}.
  3. 3Cast Manamorphose from exile by paying {1}{R/G}.
  4. 4Quintorius Kand triggers, dealing 2 damage to each opponent and causing you to gain 2 life.
  5. 5Resolve Manamorphose, adding {1}{W} and causing you to draw a card.
  6. 6Cast Flicker from exile by paying {1}{W}.
  7. 7Quintorius Kand triggers, dealing 2 damage to each opponent and causing you to gain 2 life.
  8. 8Resolve Flicker, blinking Quintorius Kand, causing it to enter the battlefield with eight loyalty counters due to Doubling Season.
Zirda, the Dawnwaker
+Izzet Guildmage
+Manamorphose
+Laboratory Maniac
#7

Zirda, the Dawnwaker + Izzet Guildmage + Manamorphose + Laboratory Maniac

Infinite card drawNear-infinite colored manaNear-infinite magecraft triggersWin the game
  1. 1Cast Manamorphose by paying {1}{R/G}.
  2. 2Holding priority, activate Izzet Guildmage by paying {U}, copying Manamorphose.
  3. 3Resolve the Manamorphose copy, adding {1}{U} and drawing a card.
  4. 4Repeat from step 2 until you draw from an empty library, winning the game.
03

Legal formats

historictimelessgladiatormodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpredhtlr
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