Join Shields is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
How it works : Join Shields
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Untapped creatures you control can’t be untapped again, but those creatures still gain hexproof and indestructible.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Elite Arcanist + Join Shields
Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
- 1Activate any number of creatures by tapping it, adding at least
.
- 2Activate Elite Arcanist by paying
and tapping it, copying Join Shields and casting the copy without paying its mana cost.
- 3Resolve the copy of Join Shields, untapping all creatures you control.
- 4Repeat.
#2
Kitsa, Otterball Elite + Join Shields
Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
- 1Cast Join Shields by paying
.
- 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- 3Holding priority, activate any number of creatures by tapping them, adding at least
.
- 4Activate Kitsa's second ability by paying
and tapping it, copying Join Shields.
- 5Resolve the copy of Join Shields, untapping all creatures you control.
- 6Repeat from step 3.
03
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Join Shields
No archived Top 8 deck with this card yet.






