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Juniper Order DruidHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Ice Age· June 3, 1995
Carte Magic Juniper Order Druid

Juniper Order Druid is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Untap target land.

Complete guide

Juniper Order Druid is a classic utility creature that provides consistent mana acceleration and flexibility for green decks. By allowing you to untap any land, this Human Cleric Druid ensures you can squeeze extra value out of your mana base every single turn.

Dual Mana Production

The primary role of Juniper Order Druid is its tap ability. Once it no longer has summoning sickness, you can tap the Druid to untap any target land. This effectively acts as mana ramp, allowing you to use a single land twice in one turn, or it can be used to hold up utility lands that require tapping for non-mana effects.

Step-by-Step Resolution

First, ensure you have a legal target for the ability; since it targets 'target land,' you can choose any land on the battlefield, including those controlled by opponents. Next, pay the cost by tapping Juniper Order Druid. Once the ability resolves, the chosen land shifts from a tapped state to an untapped state, making it ready to be used again immediately.

Common Timing Mistakes

A common mistake is forgetting that Juniper Order Druid cannot use its ability the turn it enters the battlefield unless it has haste. Additionally, players often forget they can tap a land for mana, keep that mana in their pool, and then use the Druid to untap that same land to use it again before the current phase ends.

Interaction examples

Mitigating Tapped Entry

When Solemn Simulacrum enters the battlefield, you search for a basic land and put it onto the battlefield tapped. Normally, you cannot use that mana until next turn. However, you can activate Juniper Order Druid to untap that new land immediately, allowing you to cast an additional spell during the same turn.

Snake Shaman Synergy

If you sacrifice Sakura-Tribe Elder to fetch a basic land, that land enters the battlefield tapped. By using Juniper Order Druid's ability during your main phase or even on an opponent's end step, you can untap that land to ensure you have mana available for a defensive spell or an instant.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Juniper Order Druid

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Freed from the Real
+Juniper Order Druid
+Simic Growth Chamber
#1

Freed from the Real + Juniper Order Druid + Simic Growth Chamber

Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Simic Growth Chamber by tapping it, adding {U}{G}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Simic Growth Chamber.
  3. 3Activate Freed from the Real's last ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
High Tide
+Juniper Order Druid
+Freed from the Real
#2

High Tide + Juniper Order Druid + Freed from the Real

Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
  1. 1Cast High Tide by paying {U}.
  2. 2Activate an Island by tapping it, adding {U}.
  3. 3High Tide triggers, adding {U}.
  4. 4Activate Juniper Order Druid by tapping it, untapping the Island.
  5. 5Activate Freed from the Real by paying {U}, untapping Juniper Order Druid.
  6. 6Repeat from step 2
Pemmin's Aura
+Juniper Order Druid
+Simic Growth Chamber
#3

Pemmin's Aura + Juniper Order Druid + Simic Growth Chamber

Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Simic Growth Chamber by tapping it, adding {U}{G}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Simic Growth Chamber.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
High Tide
+Juniper Order Druid
+Pemmin's Aura
#4

High Tide + Juniper Order Druid + Pemmin's Aura

Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
  1. 1Cast High Tide by paying {U}.
  2. 2Activate an Island by tapping it, adding {U}.
  3. 3High Tide triggers, adding {U}.
  4. 4Activate Juniper Order Druid by tapping it, untapping the Island.
  5. 5Activate Pemmin's Aura by paying {U}, untapping Juniper Order Druid.
  6. 6Repeat from step 2
Freed from the Real
+Juniper Order Druid
+Lotus Field
#5

Freed from the Real + Juniper Order Druid + Lotus Field

Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Lotus Field by tapping it, adding {U}{U}{U}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Lotus Field.
  3. 3Activate Freed from the Real's last ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
  5. 5Repeat steps with a different color for infinite mana of any color.
Pemmin's Aura
+Juniper Order Druid
+Lotus Field
#6

Pemmin's Aura + Juniper Order Druid + Lotus Field

Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Lotus Field by tapping it, adding {U}{U}{U}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Lotus Field.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
  5. 5Repeat steps with a different color for infinite mana of any color.
Pemmin's Aura
+Juniper Order Druid
+Lotus Vale
#7

Pemmin's Aura + Juniper Order Druid + Lotus Vale

Infinite colored mana
  1. 1Activate Lotus Vale by tapping it, adding {U}{U}{U}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Lotus Vale.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
  5. 5Repeat steps with a different color for infinite mana of any color.
Freed from the Real
+Juniper Order Druid
+Arixmethes, Slumbering Isle
#8

Freed from the Real + Juniper Order Druid + Arixmethes, Slumbering Isle

Infinite green mana
  1. 1Activate Arixmethes by tapping it, adding {U}{G}.
  2. 2Activate Juniper Order Druid by tapping it, untapping Arixmethes.
  3. 3Activate Freed from the Real's last ability by paying {U}, untapping Juniper Order Druid.
  4. 4Repeat any number of times.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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